Bug report - patch 4 (Updated 21th September)

Lx Xzit M
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Lx Xzit M
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Post #1by Lx Xzit » 19 Sep 2016, 2:22

Most of the bugs has been fixed succesfuly, so this topic will be relatively short. :-)
I will point things that are broken in the latest patch and some things I wanted to point before but I forget to do. Let's start.

  • When the player it's entering in a door, the shoe graphics will disappear for a momment, causing cut-off.
    Spoiler
    (Yes, there's a warp door at the center of the screen)Image
  • When the player has more than 100 lifes, the coin counter will stuck at 99 when it should keep counting because the limit of lifes is now 999.
  • When the players have the Frog Suit and they run, their animations won't display fast according the velocity, so even they run, theirs graphics will be like if they were walking (Most noticeable with Link :P)
    Spoiler
    Image
    Image
  • This problem is really hard to explain for me. Do you remember this screenshot?
    Spoiler
    Image
    I suggested make the time to the players can make "double jump" a bit less to avoid problems like this. But now, there's a problem, the time the players can make this "double jump" (I mean when they are in the air but they jump like if they were in land) it's too few, which makes using the shoes very uncomfortable and causes unfair deads because the player(s) won't always jump. My suggestion is, can you please fix the time the players can make this "double jump" when they are in the shoes? The time I'd suggest is 20 frames (I made some experiments and it's the same time as SMBX 1.3). I hope I explaned correctly. :P
  • The gravity of the death effects for the players only, should be the same as before (thanks for add more gravity to the NPC death effects, the
    game feels much better now! but I forget to say that please make a exception to the death effects to the players!).
  • When the player makes a spin jump, they will forcely shoot a fireball/Iceball/Hammer or in case of Toad, Boomerang. There's a little problem with this:
    Spoiler
    Image

    The players aren't supposedly be able to shoots so many fireballs so fast. :-P

    • [Suggestion] (I will re-post this in case 5438A38A didn't see my other post) when you press "Erase Data", would be better if the game let me choose which file I want delete instead delete all files instantly (I accidentaly chose that option and it deleted all my save files). Something similar to Super Mario World would be nice. :-)

      Spoiler
      Image
      But without make the screen darker and add "Erase" at the start of the phrase, would be enough if it lets me the player choose which save file(s) I want delete.

      (Also when I press the buttom "Erase Data" it won't play the sound effect "do" (or "coin" which is the same) like the others options do.)
  • When Toad will makes it's flight, it will do its "double jump" at the first jump, which is weird.
    Spoiler
    Image
  • When a level made in SMBX 1.3 is open in SMBX 1.4, all the events of this levels will mark these two things in all the events.
    Spoiler
    Image

    What's the problem with this? I noticed it reduces a bit the perforance, this is a minor problem, though.




    NPCs:
  • SMB2 Pokeys won't move corrently.
    Spoiler
    Image
  • Player can't carry the springboards anymore.
  • When Yoshi eat a Switch, when he splits it to an enemy this will break, this can't be fixed with CNPC codes.
    Spoiler
    Image
    Image
    Image

    Also...
    Image
  • The SM thing plays the sound effect "Shell Kick when it gets damage instead "SM hurt", really a minor thing :P

UPDATE 21th September:
  • Seems like the shells will stuck with NPCs which acts as a blocks:
    Spoiler
    Image
    Image
  • If you climb with "Down" and "up" key pressing, the climbing will be a bit glitched.
    Spoiler
    Image
  • When a player became into Statue it still can carry objects:
    Spoiler
    Image

I guess that's all. :^)
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PROX M
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Post #2by PROX » 20 Sep 2016, 4:21

I have some bugs to add to this:

I found some bugs in the engine such as:

The custom yoshi's island beach koopas fall through the floor or glitch out when they get back into their shell.
The custom lilly piranha that replaces a hammer bro disappears and doesn't do anything. I'm guessing it does that when it's too close to the water, or maybe there's a bug when you set the hammer bro to nogravity=1
Certain BGOs overlap sizeables and other bgos when they shouldn't. (basically the bgos that were always meant to be behind everything else) The one in particular is background-79
the custom piranha plants that I use have an incredibly fast animation without any alteration to the framespeed whatsoever.
None of these issues happen in SMBX 1.3.0.1
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viewtopic.php?f=89&t=3137

Lx Xzit M
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Lx Xzit M
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Post #3by Lx Xzit » 21 Sep 2016, 12:21

Thanks for pointing these things PROX! I also saw them before but for some reason I didn't point anything.
Updated the main post with some other problems I saw but I couldn't point before due lack of time.
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