I will point things that are broken in the latest patch and some things I wanted to point before but I forget to do. Let's start.
- When the player it's entering in a door, the shoe graphics will disappear for a momment, causing cut-off.
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- (Yes, there's a warp door at the center of the screen)

- When the player has more than 100 lifes, the coin counter will stuck at 99 when it should keep counting because the limit of lifes is now 999.
- When the players have the Frog Suit and they run, their animations won't display fast according the velocity, so even they run, theirs graphics will be like if they were walking (Most noticeable with Link :P)
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- This problem is really hard to explain for me. Do you remember this screenshot?
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- The gravity of the death effects for the players only, should be the same as before (thanks for add more gravity to the NPC death effects, the
game feels much better now! but I forget to say that please make a exception to the death effects to the players!). - When the player makes a spin jump, they will forcely shoot a fireball/Iceball/Hammer or in case of Toad, Boomerang. There's a little problem with this:
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The players aren't supposedly be able to shoots so many fireballs so fast. :-P- [Suggestion] (I will re-post this in case 5438A38A didn't see my other post) when you press "Erase Data", would be better if the game let me choose which file I want delete instead delete all files instantly (I accidentaly chose that option and it deleted all my save files). Something similar to Super Mario World would be nice. :-)
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(Also when I press the buttom "Erase Data" it won't play the sound effect "do" (or "coin" which is the same) like the others options do.)
- When Toad will makes it's flight, it will do its "double jump" at the first jump, which is weird.
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- When a level made in SMBX 1.3 is open in SMBX 1.4, all the events of this levels will mark these two things in all the events.
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What's the problem with this? I noticed it reduces a bit the perforance, this is a minor problem, though.
NPCs: - SMB2 Pokeys won't move corrently.
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- Player can't carry the springboards anymore.
- When Yoshi eat a Switch, when he splits it to an enemy this will break, this can't be fixed with CNPC codes.
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Also...
- The SM thing plays the sound effect "Shell Kick when it gets damage instead "SM hurt", really a minor thing :P
UPDATE 21th September:
- Seems like the shells will stuck with NPCs which acts as a blocks:
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- If you climb with "Down" and "up" key pressing, the climbing will be a bit glitched.
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- When a player became into Statue it still can carry objects:
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I guess that's all. :^)


