Ways to polish even more SMBX 1.4.3 (Personal suggestions) [SOLVED]

Lx Xzit M
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Post #1by Lx Xzit » 5 Sep 2016, 23:39

I loved the new update! however I feel like there are some minor things that could be better, they aren't errors/bugs but would help to improve the game, so here we go.

    1.) When kamek shoots its magic ring thing she(?) makes a sound effect ("Birdo Beat") in the original SMW (yeah it's the same sound effect because it's SMAS). Would be nice she make this sound effect like it do in SMW!

    2.) Baby Yoshis doesn't make any sound effect. It gave me a little weird sensation, in NSMBU and SMW baby Yoshis makes sounds effects, why in this version I don't know. I'd suggest to add the sound effect "Yoshi Shallow" when baby Yoshis eats an enemy (which is the same that he do in SMW and in NSMBU) also when baby Yoshi grows he sould make the sound effect "Yoshi". As the same way, baby Yoshis should make the sound effect "Yoshi Hurt" when the player has a baby Yoshi on its hand and yoshi run away.

    3.) While the enemies are falling on the parachutes Yoshi and baby yoshis should be able to eat them.

    4.) The player will get bounce when it get a coin from the top, this shouldn't happen with the coins.
    Spoiler
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    5.) Wouldn't be more polished if the players with leaf/tanooki suit don't move their tail while they are floating with the baby Yoshi on their hands?

    6.) This is regarding the SMB3 Power-up system. I love the way it's by default now (and the wall jump too) however there are two things I dislike.
    • When player get hurt it makes the sound effect "SMB2 Hit" instead the SMB3 standard "Shrink", as it should.
    • Player can get double mushroom from nothing. When the player has a mushroom and got another power-up (for example a fire flower) the mushroom will be added to the item box in SMBX 1.4.3, this shouldn't happen because the mushroom the player already has will be effective when it get hurt. So if the player it's on mushroom status and get another power-up with highter priority (such as fireflower), the mushroom shouldn't be reserved in the item box. The only cases a mushroom will be reserved on the item box is when the player has a power-up like fire flower and got an extra mushroom, here it's valid, or if the player was on mushrom status and got another mushroom it's valid too.

      This is how the system works actually, as you can see, there's a extra mushroom in the item box at the end that shouldn't be there:
      Spoiler
      Image

      This is how the system should work:
      Spoiler
      Image

      Only in these cases a mushroom could be added in the item box:
      Spoiler
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      (And so on...)

      Hope I explained corrently. :P

    7.) By last, Mario, Luigi and Toad can make wall jumps when they are making spin jumps. This shouldn't happen:
    Spoiler
    Image


Ideas:

    1.) Advanced setting for the flagpole that won't let the player pass above it.

    2.) For the Light baby Yoshis, when they are in the obscurity and the player make a spin jump, the NPC will make a little flash effect, that's good, but I thought would be cool if aside from that flash it make the ratio of light a bit bigger and it's getting it's normal size slowly.

    By the way, talking about the field of view, there's 1 pixel missing to the right and one for the down, it's only noticeable with bright backgrounds though.
    Spoiler
    Image

    3.) Advanced setting for the SMB3 Para-goomba (the coffee one) to generate mini goombas. If this setting is set, then the paragoomba would make a horizontal flight while shoots minigoombas like in SMB3. Here I made an example:

    Spoiler
    Image

    I did it though events but would be cool have it by default. The command sequence I used: every 0.3 seconds it produces a goomba, on it has generated three minigoombas, the paragoomba will take a break of 2.8 secs and the events will repeat.

    Additionally in the setting there could be an option to choose how many mini-goombas it will generate and the time to wait until it generate new mini-goombas.
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KesterTank
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Post #2by KesterTank » 6 Sep 2016, 8:51

For the "This is how the system should work" it shouldn't get mushroom why not holding a other power up from the new morden mario games.

Yoshi021 M
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Post #3by Yoshi021 » 7 Sep 2016, 3:00

It would be really helpful if the warps don't reset.
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Lx Xzit M
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Post #4by Lx Xzit » 9 Sep 2016, 1:24

I just noticed some of these things were fixed in the patch 2, wow 5438A38A is so fast! the only things he forgot to fix:

-The wrong sound effect in the SMB3 power-up system, when the player get hurt should make the sound effect "Shrink" instead "SMB2 Hit" :P
-Player can make wall-jumps by making spin jumps, I'd suggest if the player press "alt-jump" key and it's sliding on the wall, force the player to player a normal jump instead a spin jump).


Nah nevermind it got fixed in the patch 3!
I guess I can lock this
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