Player transorming animation, NPC Physics and Moving layers
Posted: 15 Apr 2016, 21:39
Original link: https://www.youtube.com/watch?v=m3ct1IzsSLc
It's a small test of the power-up getting and result in the environment.
Currently:
in the SMBX Engine:
- Transforming animation pauses player's physics and layer moving processing, but all NPC's are still move with their speeds.
In the PGE Engine:
- Transforming instant, all physics and layer moving processing is kept.
I think to make:
- In single player mode stop EVERYTHING (NPC processing too!) while do a transforming animation.
- In multi-player and net play mode: keep everything and don't pause player physics while transform animation.
What are you think about this?
(or versus
) friends 