My suggestion to weaken the player
Posted: 18 Jan 2021, 14:34
I've written about it before, but not much, so I decided to publicize it a bit.
I want to write about a very tiring problem with weakening the player. Well, even if he has a mushroom + second power combination (e.g. fire flower, hammer suit, tanooki), even after contact with an enemy, he loses both powers immediately.
BENEFITS FROM INTRODUCING A NEW SCALE OF POWER TAKE-OFF:
- New possibilities when building levels that force the player to lose the power-up (allows you to survive two hits instead of one),
- Engine development (new functions are added so that PGE can continue to develop),
- Simplification of the gameplay and greater freedom of beginner players (as well as those more experienced)
I am throwing in a screenshot here, unfortunately in low quality, because I couldn't find a better one.
I want to write about a very tiring problem with weakening the player. Well, even if he has a mushroom + second power combination (e.g. fire flower, hammer suit, tanooki), even after contact with an enemy, he loses both powers immediately.
BENEFITS FROM INTRODUCING A NEW SCALE OF POWER TAKE-OFF:
- New possibilities when building levels that force the player to lose the power-up (allows you to survive two hits instead of one),
- Engine development (new functions are added so that PGE can continue to develop),
- Simplification of the gameplay and greater freedom of beginner players (as well as those more experienced)
I am throwing in a screenshot here, unfortunately in low quality, because I couldn't find a better one.
