Android Engine Development
Posted: 17 Jan 2021, 15:59
I spend more and more time reviewing PGE on Android and I must say that I am very pleased with the progress of its development.
I tested my own episode on it - Mario's Episode for SMBX 1.0 and the engine had no problems with it. There were noticeable problems with enemies such as Boom Boom or Bowser (from SMB3). In the case of Boom Boom, after you step on it, the character ricochet and to defeat it you have to bounce a few times. Bowser, on the other hand, did not attack the player, but stood still, so he did not pose a challenge when it comes to defeating him. Graphically and sonically, PGE on Android is much better than on PC. Not only are the colors clearer, the graphics also appear to be of higher quality. The fluidity itself also tends to be higher. I felt like playing at 60 FPS. (My PC seems to be weaker than the phone.) I also praise the support of the controllers. I really like the solution of connecting my DualShock 4 and playing my favorite episodes on it. During previous tests, the engine crashed or threw me into the menu. Fortunately, the bug was rather fixed, because after retesting everything worked as it should. Sometimes I have a slight delay between the button pressed and the action, but it doesn't make the episode unplayable. Unfortunately, I cannot say good words about the built-in buttons. Some just don't work, and those that do do it very poorly. I think it won't matter much in less demanding episodes. I also found an error with block traversing. To do it, run into the block and turn your back when you approach it.
After all, I am very happy with PGE for phones. It has always been my dream and now it has come true. I heartily recommend it to every Android user.
P. S. I don't write hate. I want to inform the community about bugs so that they can be easily resolved. I also wrote positive words so that the engineers would know what they did right.
I tested my own episode on it - Mario's Episode for SMBX 1.0 and the engine had no problems with it. There were noticeable problems with enemies such as Boom Boom or Bowser (from SMB3). In the case of Boom Boom, after you step on it, the character ricochet and to defeat it you have to bounce a few times. Bowser, on the other hand, did not attack the player, but stood still, so he did not pose a challenge when it comes to defeating him. Graphically and sonically, PGE on Android is much better than on PC. Not only are the colors clearer, the graphics also appear to be of higher quality. The fluidity itself also tends to be higher. I felt like playing at 60 FPS. (My PC seems to be weaker than the phone.) I also praise the support of the controllers. I really like the solution of connecting my DualShock 4 and playing my favorite episodes on it. During previous tests, the engine crashed or threw me into the menu. Fortunately, the bug was rather fixed, because after retesting everything worked as it should. Sometimes I have a slight delay between the button pressed and the action, but it doesn't make the episode unplayable. Unfortunately, I cannot say good words about the built-in buttons. Some just don't work, and those that do do it very poorly. I think it won't matter much in less demanding episodes. I also found an error with block traversing. To do it, run into the block and turn your back when you approach it.
After all, I am very happy with PGE for phones. It has always been my dream and now it has come true. I heartily recommend it to every Android user.
P. S. I don't write hate. I want to inform the community about bugs so that they can be easily resolved. I also wrote positive words so that the engineers would know what they did right.
