SMBX vs This editor
Posted: 24 Sep 2014, 0:41
At the moment, is their anything this new editor can do that regular SMBX can't do, in the beta version.
- No colission functionSquishy Rex wrote:4. Select multiple objects at once and move them all at once.
Wohlstand wrote:Native Z-Index with LVLX file format
Instead of using sorting priority, you can use native Z-Index which is already supported by PGE.
You have a possible switch displaying mode between 4 layers mode and you can correct the position by variable Z-Offset.
Here you can see all the reserved Z-Layers for level objects:This gimmick is only available in PGE and is not supported by SMBX. I.e. when you try to save a file in the SMBX format, you will lose these settings, and BGOs will be displayed by their internal position.
- Spoiler
Note for laboratory build:
The current build is NOT done, you CAN save your file into LVLX format, but when you will load them, they will not load the NPC's, Warps, Physic environments and events. I have not done the storing of these parts. When I will finish those parts, LVLX files should be loaded correctly in the editor.
Nope. In my tutorial i said: PlatGEnWohl yet is editor of smbx levels. 1 section only - is restriction of SMBX engine. editor cant edit SMBX engine.Squishy Rex wrote:5. Auto-scroll any of the 21 sections.
xxxzzz1 wrote:Will the custom tileset boxes be a per level basis, like custom graphic folders on SMBX?
Sorry if been anwserd before but I havant really alot of time to use internet due to work and school.
ini files of the tilesets are editable by special dialogs: tileset editor and tileset group editor. These tools are generating ini files of tilesets. To create new custon tileset you need to open the "view -> Tileset item box" to show tileset box and click to the "New tileset"Veudekato wrote:xxxzzz1 wrote:Will the custom tileset boxes be a per level basis, like custom graphic folders on SMBX?
Sorry if been anwserd before but I havant really alot of time to use internet due to work and school.
You can ask in another topic special for this.
If i understood what you mean: you need .ini configuration file to use tcustom tilesets boxes. Editor will not make this automatic becouse he is dont know what you want.Impossible
xxxzzz1 wrote:And this will allow for 100% custom tilsets, not just edited versions of existing tiles
Another question; just say your making a new NPC, and its the kirby marshmallow thing from Yoshis island, can you make it act and look exactly like the yoshi island sprite, even the "pop" death
oops. I didn't even look properly for it when I used the editor.Kevsoft wrote:Check out "Script > Additional Settings" :P
