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Engine/Editor Screenshots Thread

Posted: 3 Aug 2014, 11:07
by Wohlstand
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Added after 4 minutes 30 seconds:
Point selecting test:
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Posted: 3 Aug 2014, 16:31
by Veudekato
copy/paste power. i making this only 1 minute!
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Posted: 3 Aug 2014, 16:57
by Wohlstand
Also improved square fill tool:
In now have collision check and overwrite mode are working for it.

1) Draw islands
2) Draw square of big water tile over your islands
3) Draw square of small water tile over your islands for fill holes =)
Square fill in action (Editor v.0.1.2.4-dev Alpha)
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I doesn't made bucket fill because it is not safe:
Bucket fill crash
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Added after 9 hours 26 minutes:
In the "laboratory" available experimental point selection dialog:
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This is a feature for create warp from level to the world map with direct capturing coordinates from a world map.

Posted: 14 Aug 2014, 0:33
by Wohlstand
Because in the SMBX used the overwriting of the GFX-size by physical size for almost any NPC's, I made some research work and tested all 292 NPC's for this flag:
https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/7976069e62eb700e7718429f29862f35e0476716
What is this?
This means: you can use only "width" and only "height" npc.txt's values to define both sizes: physical and GFX sizes and GFX size is optional.
But some NPC's don't allow to use this overwrite, and will be applied the GFX-size which predefined by global configuration. And the GFX-width and height are required:
Spoiler
Demo of the one NPC.txt and sprite, which contains only width and height value on the difference NPC's IDs:

Code: Select all

width=118
height=64
framestyle=0
frames=4

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Before and after applying of the research work into editor:
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Also, almost done the tileset feature which will give possibles to made a SMBX-like item box.
This feature using the editable tilesets which you can use as additional item toolbox for custom items.
Spoiler
Tileset editor:
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Tileset group editor:
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Posted: 15 Aug 2014, 0:45
by Wohlstand
https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/eb9a4075e02cad909711b4f9bbf2238cda859306

New sizable block draw formula which allow to draw blocks with any sizes, even it:
- < 64x64 pixels
- not multiple 32 pixels

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Result of the old algorithm and SMBX's draw algorithm:
Spoiler
Result of the old algorithm:
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Also, render test in the SMBX:
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Posted: 15 Aug 2014, 9:14
by Squishy Rex
That's great! I always found the 32 multiples a little restricting, especially with the current draw tool in PGE. Making sizables like the Mushrooms only have a width of 32 x 32 it causes the graphic to glitch. This is a good resolve to that problem.

Posted: 15 Aug 2014, 22:03
by 4matsy
Wow, nice. :o

We can have sizable blocks that are only one tile wide/tall now; would look nice with the sizables in Sednaiur's SMB2 graphics pack, I think. :3

Posted: 15 Aug 2014, 23:06
by CaptainSwag101
Is there a way to make the sizable drawing tool "snap" to multiples of 32x32 by default? For example, the original SMBX had a "snap to block" option. This option could then be turned off if the person wants to have more freedom with sizes.

Posted: 16 Aug 2014, 2:50
by Wohlstand
CaptainSwag101 wrote:Is there a way to make the sizable drawing tool "snap" to multiples of 32x32 by default? For example, the original SMBX had a "snap to block" option. This option could then be turned off if the person wants to have more freedom with sizes.
Defaultly snap always enabled (by "Snap to grid" flag). This is exception:
- in the SMBX size of blocks defining by special arrow buttons statically and on map you can place only already drawn blocks.
- in the PGE the size of placed blocks is defining by drawn by you rectangles.
In the PGE you can draw blocks of any sizes (even not multiple 32) only if you will disable the "snap to grid" option (sharp # button on menubar). This disabling grid snapping for placing/moving items by mouse, but when you resize blocks, size snapping always enabled and you can't disable them.

Posted: 18 Aug 2014, 12:26
by Veudekato
in the new laboratory version you can zoom all.
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(green screen its a problem of gif recorder)

Posted: 18 Aug 2014, 13:18
by Squishy Rex
I can see how this will be extremely helpful for many people. It will be great for people who may have bad sight. It will allow them to zoom in or out to their visual needs.

Posted: 18 Aug 2014, 14:54
by Wohlstand
A zoom feature has been added to the laboratory builds:

Added zoom buttons: "Reset zoom to 1:1", "Zoom in", "Zoom out"
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Spoiler
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Also added the limits to 20x and 0.01x for disabling zooming too far in or too far out.

Posted: 18 Aug 2014, 15:05
by Squishy Rex
That's a nice Cheep Cheep you have there... and an awesome zoom feature. I'm really looking forward to the Beta Wohlstand. So much time and hard work, it's good to see it pulling together and paying off.

Posted: 18 Aug 2014, 15:47
by DeuxEx
IT'IS A VERY GOOD JOB

Posted: 18 Aug 2014, 16:32
by nexiana
ImperatoreXx wrote:IT'IS A VERY GOOD JOB
As much as we all appreciate your praise, I think it would do you better to note that you could try posting/praising more constructively next time (the all caps can usually be a factor).

OT: It's funny that I was fruitlessly trying to zoom out of a level using my mouse scroll today, and then this feature gets added in the latest build. :P

Posted: 18 Aug 2014, 17:52
by h2643
Nice to see you accepted my suggestion Wohlstand. Nice work.

Buggy Tileset boxes

Posted: 28 Aug 2014, 4:19
by Wohlstand
(to open it, open menu item View -> Tileset Item Box)
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Don't forget, you can edit it's global configuration here:
- Tileset Editor - to edit each tileset by mouse drag&drop of items from global list into your tileset
- Tileset Groups Editor - create group of your tilesets!
Spoiler
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Posted: 28 Aug 2014, 6:54
by Squishy Rex
Oh a little bit of SMBX nostalgia right there. This will be definitely useful and time-saving once the we make our own groups for custom tilesets and such. It looks great Wohlstand.

Posted: 29 Aug 2014, 3:42
by Wohlstand
New tileset box screenshots:
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Scroll layout if your tileset box will have too small size:
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Posted: 29 Aug 2014, 9:51
by CaptainSwag101
Looks great! This will make designing levels with custom graphics much more convenient, thanks!