



Hi, the "custom" tab of tilesets will be level/world specific. I.e. for each world/level tileset group will be generated automatically from your .ini files which have double extension ".tileset.ini". When you press "new tileset" must be opened tileset editor, where you can drag some items into tileset grid (also you can change size), and save them. And this will be generate the .tileset.ini file which will be stored into "level/world custom folder" (yes, PGE support custom dir for world maps, you will not need to trash the episode root with WLD's custom GFX). I.e. if you have the CGFX pack, you need use the "*.tileset.ini" files for include them into episode/level.Squishy Rex wrote:I agree, this is very convienient, especially for larger tilesets, like for example one of the extended tilesets made by Sednaiur or Valtteri. Now, I don't know if this would be overly useful, but what about being able to save a custom tileset item box as a Notepad txt. file to go with your custom tilesets when they are released as public graphics. That way you add the graphics and the tileset txt. file and the custom tileset item box comes pre-made for other users.










Yea, everybody can create any tileset of their own!ViolaCourtes wrote:That looks very nice Wohlstand. And hence it says Shy Guys can you do the same with Goombas also?







Lol It's great to have a no collisions feature, especially for smaller BGOs that replace the SMB1 Large Castle.

HAHA NO PROBLEMSquishy Rex wrote:SMB1 Large Castle.










Squishy Rex wrote:Okay that sounds good, at least that will nullify SMBX's placement rendering for good.
Also I see we have a Castle War going on here....


castlewars wrote:Squishy Rex wrote:Okay that sounds good, at least that will nullify SMBX's placement rendering for good.
Also I see we have a Castle War going on here....
Did someone mention me?







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