Issues

Description: Outdated discussions about Moondust Project (formerly PGE) and related stuff

hacheipe399 M
Topic author, Honourable citizen
Honourable citizen
Avatar
hacheipe399 M
Topic author, Honourable citizen
Honourable citizen
Age: 24
Reputation: 14
Posts: 45
Joined: 24 Feb 2014

Post #1by hacheipe399 » 11 Jun 2014, 4:36

I used SMBX to place a buried Magic Potion, because in The PGW Editor I can't define the warp of the potion.
Again in the editor, I can't open it...
File format: 64
Line Number: 33242
Line Data: 19

I made this nivel with the potion because it's SMB2 themed. It will be great if you add advanced options (like Warp to Section) when anybody choose some objects on NPC containers.

If I found more issues, I'll post them here...
Last edited by hacheipe399 on 5 Jul 2014, 18:24, edited 3 times in total.
I listen to energic music:
All kinds of metal.
Electronic music: Hard House, Hardstyle, Hardcore, Frenchcore, Terrorcore and anything that with ends in -core.
Best track of 2018: Cryogenic - Mot3rf$ck3r (wear earprotection when listenting to this).

I hope to be a major contributor of PGE when I'm more advanced in my engineering.

Kevsoft M
Angry developer
Angry developer
Avatar
Kevsoft M
Angry developer
Angry developer
Age: 24
Reputation: 93
Posts: 379
Joined: 26 Apr 2014
Location: Austria
Website

Post #2by Kevsoft » 11 Jun 2014, 11:25

So they should be frozen coin but they displayed as blue coin in the editor?
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.end() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬

Wohlstand M
Lead Developer
Lead Developer
Avatar
Wohlstand M
Lead Developer
Lead Developer
Age: 30
Reputation: 493
Posts: 1747
Joined: 15 Feb 2014
English Pronouns: he/him
Location: Moscow, Russia
Website Youtube channel URL Skype Tencent QQ

Post #3by Wohlstand » 11 Jun 2014, 11:27

Can you attach to your post, the level file that made these bugs?

hacheipe399 M
Topic author, Honourable citizen
Honourable citizen
Avatar
hacheipe399 M
Topic author, Honourable citizen
Honourable citizen
Age: 24
Reputation: 14
Posts: 45
Joined: 24 Feb 2014

I'm crazy

Post #4by hacheipe399 » 11 Jun 2014, 20:04

Forget this... I'm confused.. This is other version of Valtteri Island II. In other version, the frozen coins have the original sprites.
I listen to energic music:
All kinds of metal.
Electronic music: Hard House, Hardstyle, Hardcore, Frenchcore, Terrorcore and anything that with ends in -core.
Best track of 2018: Cryogenic - Mot3rf$ck3r (wear earprotection when listenting to this).

I hope to be a major contributor of PGE when I'm more advanced in my engineering.

Wohlstand M
Lead Developer
Lead Developer
Avatar
Wohlstand M
Lead Developer
Lead Developer
Age: 30
Reputation: 493
Posts: 1747
Joined: 15 Feb 2014
English Pronouns: he/him
Location: Moscow, Russia
Website Youtube channel URL Skype Tencent QQ

Post #5by Wohlstand » 11 Jun 2014, 20:40

hacheipe399 wrote:If I right click a NPC, always the option "Set as boss" is marked as true.
If you opening something files from old SMBX's, all NPCs have flag "Legacy Boss=TRUE", I.e. "Set as Boss". I saw this while I saved one file, created on SMBX 1.0 and reSaved in newer versions. I made this for capture file format differences for i can read even old file formats from old SMBX's. I think, this is old bug in one of SMBX versions.

hacheipe399 M
Topic author, Honourable citizen
Honourable citizen
Avatar
hacheipe399 M
Topic author, Honourable citizen
Honourable citizen
Age: 24
Reputation: 14
Posts: 45
Joined: 24 Feb 2014

Post #6by hacheipe399 » 14 Jun 2014, 21:39

Now there is a real issue... Buried rupees are disaligned with the ground...

This one is from SMBX Editor:
Image

And this other is from PGE Editor:
Image
I listen to energic music:
All kinds of metal.
Electronic music: Hard House, Hardstyle, Hardcore, Frenchcore, Terrorcore and anything that with ends in -core.
Best track of 2018: Cryogenic - Mot3rf$ck3r (wear earprotection when listenting to this).

I hope to be a major contributor of PGE when I'm more advanced in my engineering.

Wohlstand M
Lead Developer
Lead Developer
Avatar
Wohlstand M
Lead Developer
Lead Developer
Age: 30
Reputation: 493
Posts: 1747
Joined: 15 Feb 2014
English Pronouns: he/him
Location: Moscow, Russia
Website Youtube channel URL Skype Tencent QQ

Post #7by Wohlstand » 14 Jun 2014, 21:49

hacheipe399 wrote:Now there is a real issue... Buried rupees are disaligned with the ground...
Oh, I think, need calibrate calculating "custom herb", can you send me level with custom graphics and npc.txt's ?
Or you can send me graphics with NPC.TXT's for herbs. I think, this is mistake in calculating of position of item.

hacheipe399 M
Topic author, Honourable citizen
Honourable citizen
Avatar
hacheipe399 M
Topic author, Honourable citizen
Honourable citizen
Age: 24
Reputation: 14
Posts: 45
Joined: 24 Feb 2014

Post #8by hacheipe399 » 14 Jun 2014, 21:59

Here is the level.. with the graphics, txts and music...
http://tinyurl.com/ncbaf65
Last edited by Veudekato on 14 Jun 2014, 22:18, edited 1 time in total.
I listen to energic music:
All kinds of metal.
Electronic music: Hard House, Hardstyle, Hardcore, Frenchcore, Terrorcore and anything that with ends in -core.
Best track of 2018: Cryogenic - Mot3rf$ck3r (wear earprotection when listenting to this).

I hope to be a major contributor of PGE when I'm more advanced in my engineering.

Wohlstand M
Lead Developer
Lead Developer
Avatar
Wohlstand M
Lead Developer
Lead Developer
Age: 30
Reputation: 493
Posts: 1747
Joined: 15 Feb 2014
English Pronouns: he/him
Location: Moscow, Russia
Website Youtube channel URL Skype Tencent QQ

Post #9by Wohlstand » 14 Jun 2014, 22:10

hacheipe399 wrote:Here is the level.. with the grafics, txts and music...
http://tinyurl.com/ncbaf65
Link is empty, can you attach it in message?

And P.S., if link is too long, don't worry, send me them without URL lesser services

And i think, why this bug appearing: it reading the gfx_height value for calculate offset for "burried" herb item...
But I need real information about objects, what making bugs. As i see: to herb applayed offset=his height, I.e. 32 px.
I made for "burried marked" item the offset with his GFX-height.

Added after 38 minutes 7 seconds:
Oh, i think, i know, why this bug appeared:
SMBX have bug with herb offset, and it will be reseted to 0, but in my it always applied and don't overwriting, if NPC have marker "Birrieding herb", i.e. in SMBX it is NPC-91.
Image
In my editor, NPC with "herb" marker made with persistence offset, equal to gfx_height. In SMBX, if height not equal to system, offset will resets to 0 and need define offset-y in npc.txt.

npc-91.txt:

Code: Select all

gfxoffsetx=0
gfxoffsety=-57
width=48
height=57
frames=2
framespeed=3
framestyle=0


Added after 17 minutes 51 seconds:
I will send to you my test build, and if will be successful, bug will be fixed

Added after 48 minutes 1 second:
I just made something for correctlry calculating offset, when did be seted custom GFX Offset Y:
Image
Here I made dummy sprite with size 32x32 px and this code:

Code: Select all

gfxoffsety=-32
gfxwidth=32
gfxheight=32
width=32
height=32
frames=1
framestyle=0

All displaying correctly
But:
in SMBX Editor grid offset (on drag and move with enabled snap to grid) will be offset down to 16px. But in my editor I changed grid size to 16 for 91th NPC, and you can correctly place them.

Added after 1 minute 41 seconds:
Commit link:
https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/776ac17752ced431c5e4768e7cdf1933787119e7

hacheipe399 M
Topic author, Honourable citizen
Honourable citizen
Avatar
hacheipe399 M
Topic author, Honourable citizen
Honourable citizen
Age: 24
Reputation: 14
Posts: 45
Joined: 24 Feb 2014

Magic Potion problem

Post #10by hacheipe399 » 5 Jul 2014, 18:27

New problem found: I can't open level from PGW editor after I placed a buried Magic Potion. Because I needed to set the "Warp to Section".
Here is the level that I'm working...
Attachments
worlds.zip
(54.71 KiB) Downloaded 336 times
I listen to energic music:
All kinds of metal.
Electronic music: Hard House, Hardstyle, Hardcore, Frenchcore, Terrorcore and anything that with ends in -core.
Best track of 2018: Cryogenic - Mot3rf$ck3r (wear earprotection when listenting to this).

I hope to be a major contributor of PGE when I'm more advanced in my engineering.

Wohlstand M
Lead Developer
Lead Developer
Avatar
Wohlstand M
Lead Developer
Lead Developer
Age: 30
Reputation: 493
Posts: 1747
Joined: 15 Feb 2014
English Pronouns: he/him
Location: Moscow, Russia
Website Youtube channel URL Skype Tencent QQ

Post #11by Wohlstand » 5 Jul 2014, 20:40

hacheipe399 wrote:New problem found: I can't open level from PGW editor after I placed a buried Magic Potion. Because I needed to set the "Warp to Section".
Here is the level that I'm working...
Hm... I will fix file format parser, because I didn't add special value for included into container NPC's, bug is " :crazy: "

Added after 1 hour 48 minutes:
Puh, fixed. Level successfully read:
Image
But I have problem: I need to made support for "second special value", for you can edit section number for included into herb magic potion. I will send to you experimental build, but you can't edit section number for "burred" magic potion (but saving without data less).


Return to “Moondust Project”

Who is online (over the past 5 minutes)

Users browsing this forum: 1 guest