Engine/Editor Screenshots Thread

Description: Outdated discussions about Moondust Project (formerly PGE) and related stuff

Wohlstand M
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Post #181by Wohlstand » 8 May 2016, 20:31

PGE Engine: Another experimental playthrough (Engine v. 0.2.6)
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=rI9Mnt2Zdy0

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Post #182by MightyMerlinStyle » 16 May 2016, 5:36

Looks to be improving! Looking forward to more progress ;-)
An extra you say?

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Post #183by Wohlstand » 11 Jul 2016, 2:52

Some screenshots made on OS X where I fixed and improved a lot of stuff in the PGE applications:

Some completed fixes
Spoiler
  • Application names are looks more native
  • Automatic file association support (since you have PGE applications, all LVL/WLD/LVLX/WLDX files are will be associated wiht editor and engine, and unsupported music formats are will be assocated with PGE Music Player utility).
  • Fixed file opening and file dragging into dock and Finder where file wasn't opened. That has been fixed with adding support of OpenFile event which exists on Macs only while other OS'es are opening files directly from command line arguments.
  • Finally fixed support of the Interprocessing between Editor and Engine. Now it works everywhere.
  • Many other visual and internal fixes

Screenshots made on OS X:
Spoiler
About dialog
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Level editing window
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World map editing window
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Level testing with support of Interprocessing between Editor and Engine (to have support hot placing of elements while playing level)
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One of fixed views of PGE Editor's dialogs
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Circle draw tool, added some time ago
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Configuration status dialog
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Classic SMBX-Like view mode
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Interactive NPC.txt config editor
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PGE Engine slpash (on OS X supports OpenGL 2 and Software renderer)
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PGE Music Player now can used to play unsupported formats (GME, trackers, etc.) to test them like there are been played in game without launching heavy programs and plugging just made musics (PGE, LunaLUA-SMBX, SMBX-38A)
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Finder automatically detecting that applications which are can open specific file types
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LVL/WLD/LVLX/WLDX are automatically associating with PGE Editor and PGE Engine
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Latest version always available in the laboratory: http://wohlsoft.ru/docs/_laboratory/
Compatible with laboratory config packs: http://wohlsoft.ru/docs/_laboratory/config_packs/

Dear Mac users: Please test updated PGE package and report me your reviews

Good luck in your levels, projects, and entertainment!
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Wohlstand M
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Post #184by Wohlstand » 17 Sep 2016, 17:14

Since LunaLUA already had GIF recorder which allows record short demos of gameplay, same recently has been implemented in the PGE Engine too!
Recorder works from everywhere: main menu, world map, levels, message and menu boxes, and other screens
Demo GIF
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That also can be used to easier report me a bugs of the physics or make other showcases
To play/stop recorder, just press F11 key (like in LunaLUA)
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Post #185by Wohlstand » 18 Sep 2016, 23:11

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=H3c-T9LeNag

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Wohlstand M
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Post #186by Wohlstand » 27 Sep 2016, 2:45

Just a small experiment with camera moving between pipes inside same section

Spoiler
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Post #187by hacheipe399 » 28 Oct 2016, 19:28

That camera movement on warps is suited for a Metroid-like game. As a Super Metroid fan, I found this really useful! Is the moving of the camera optional, or all the pipe warps will have this?
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I hope to be a major contributor of PGE when I'm more advanced in my engineering.

Wohlstand M
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Post #188by Wohlstand » 29 Oct 2016, 3:35

hacheipe399 wrote:That camera movement on warps is suited for a Metroid-like game. As a Super Metroid fan, I found this really useful! Is the moving of the camera optional, or all the pipe warps will have this?
Now while it's experimental, it works on pipes when both points in the same section. I plan to make multiple variants of warp effects with the ability to make something in lua to take extra advantage, etc. By default screen fade effect will be used for all warps in all files include old (or I will show all hidden level creator's secrets between walls! :cool: )
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Post #189by Alucard » 29 Oct 2016, 6:37

Wohlstand wrote:Now while it's experimental, it works on pipes when both points in the same section. I plan to make multiple variants of warp effects with the ability to make something in lua to take extra advantage, etc. By default screen fade effect will be used for all warps in all files include old (or I will show all hidden level creator's secrets between walls! :cool: )
Will it be possible to do something like this: https://www.youtube.com/watch?v=9K0m4_MBeP0
Castlevania-styled door warp transitions.

Wohlstand M
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Post #190by Wohlstand » 29 Oct 2016, 6:52

Alucard wrote:
Wohlstand wrote:Now while it's experimental, it works on pipes when both points in the same section. I plan to make multiple variants of warp effects with the ability to make something in lua to take extra advantage, etc. By default screen fade effect will be used for all warps in all files include old (or I will show all hidden level creator's secrets between walls! :cool: )
Will it be possible to do something like this: https://www.youtube.com/watch?v=9K0m4_MBeP0
Castlevania-styled door warp transitions.
If that in the same section, just by extending camera scrolling algorithm and that door can be implemented as NPC which catches player from one side and transiting to other side with moving of it's camera.
To make this effect with two sections, that will require some update of camera thing to take visions from both source and target sections. (And, for one player only, for multiple players: every player has own independent camera)
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Wohlstand M
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Post #191by Wohlstand » 26 Oct 2021, 13:13

As this topic wasn't updated for a while, I'll archive it. Very soon the Big Rebuild of the project is planned, and so, the new topic will be made instead of this.
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