Original link: https://www.youtube.com/watch?v=rI9Mnt2Zdy0
Original link: https://www.youtube.com/watch?v=rI9Mnt2Zdy0
Original link: https://www.youtube.com/watch?v=H3c-T9LeNag
Now while it's experimental, it works on pipes when both points in the same section. I plan to make multiple variants of warp effects with the ability to make something in lua to take extra advantage, etc. By default screen fade effect will be used for all warps in all files include old (or I will show all hidden level creator's secrets between walls!hacheipe399 wrote:That camera movement on warps is suited for a Metroid-like game. As a Super Metroid fan, I found this really useful! Is the moving of the camera optional, or all the pipe warps will have this?
Will it be possible to do something like this: https://www.youtube.com/watch?v=9K0m4_MBeP0Wohlstand wrote:Now while it's experimental, it works on pipes when both points in the same section. I plan to make multiple variants of warp effects with the ability to make something in lua to take extra advantage, etc. By default screen fade effect will be used for all warps in all files include old (or I will show all hidden level creator's secrets between walls!)
If that in the same section, just by extending camera scrolling algorithm and that door can be implemented as NPC which catches player from one side and transiting to other side with moving of it's camera.Alucard wrote:Will it be possible to do something like this: https://www.youtube.com/watch?v=9K0m4_MBeP0Wohlstand wrote:Now while it's experimental, it works on pipes when both points in the same section. I plan to make multiple variants of warp effects with the ability to make something in lua to take extra advantage, etc. By default screen fade effect will be used for all warps in all files include old (or I will show all hidden level creator's secrets between walls!)
Castlevania-styled door warp transitions.
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