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Gamerdog's Artwork Train

Posted: 3 Jul 2017, 9:05
by the GaMERDoG
Image


Welcome to my Artwork Train, where I post stuff from my "paint" folder.
I sometimes recolor WMF files, make art out of Lego, make cursors out of things, occasionally make userbars which i upload to Auplod, make ASCII art and make Doom mods.
I also accept requests from the amazeing shitty shiets of shit thread, by the way.

General changelog
Update 1.4.2
-Added a Candy Box 2-esque NP-N145-JP02RU.
-I voxelized parts of Lego stuff, so I got to build a voxel art section.
Patch 1
-Jumped on the Zandronum modder train, so added a Doom mod section.
-Added Windows XP sound mod and its dedicated autoexec.cfg that plays the startup sounds.

Update 1.4.1
-Updated the Lego stuff.
-Split the NP-N145-JP02RU stock keyboard into 2 versions, where v1 is the original one, while v2 features "menu"* instead of "apps"*.
*Both of them are the same keys and function identically, except "apps" is Doom Engine's version of the "menu" key.

Update 1.4
-Made an userbar for TheKidCodee.
-Contributed to Snessy's amazeing shitty shiets of shit, therefore cooperating with Snessy the duck.

Update 1.3.0.1
-Added an ASCII art of the Sierpinski triangle.
-My old computer's hard drive is dead.

Update 1.3
-Added ASCII art section.
-Added an ASCII art of an NP-N145-JP02 stock keyboard.

Update 1.2.1
-Updated cursors to v1.
-My really ancient mouse is alive.

Update 1.2
-Added logo and supporter.

Update 1.1
-Added the general changelog.

Update 1
-Added an userbar section because why not;
-Added PGE Forum Profile userbar there;
-Figured out how to use Auplod.

Update 0
-The first release.
-Includes Lego stuff, WMF file recolors and cursors.

Lego stuff
Lego stuff (update 1).zip
(5.38 KiB) Downloaded 212 times

Changelog
Update 1
-Marked the old files with A (e.g. lego2a.png), while the new files got B (e.g. lego1b.png).
-Decided to recreate the SMBX2 title screen.

Update 0
-The first release.
-Includes Nintendo Switch-related stuff.

WMF file recolors
WMF file recolors v1.zip
(68.37 KiB) Downloaded 214 times

Changelog
Update 1
-Added teddies, starman, a heart, a toaster and a beach.
-Among the teddies is the one that was captured by Santa.

Update 0
-The first release.
-Includes a Transformice representative, a hotdog, a teddy bear, a notepad icon and an owl.

Cursors
Cursors v1.3.zip
(9.45 KiB) Downloaded 210 times

Changelog
Update 1.3
-Added Bill Cipher cursors.
-WARNING. MUTANT SQUID OUTBREAK. IF IT BREAKS A WALL, BLAME IT AND FIND A JOB FOR IT.

Update 1.2
-Added TimeShift crosshairs, Chex Quest cursor and fidget spinner cursors.
-Removed Herobrine.

Update 1
-Added Eversion cursors and the MM8BDM cursor.
-Guess what update will be next?

Update 0
-The first release.
-Includes SMBX selection pointer (smbx.cur) and 2 custom pointers (one for left-handed people (cpnmouse2.cur), one for right-handed people (cpnmouse1.cur)).

Userbars
PGE Forum Profile userbar
Image
This userbar was edited from this one in the "Snessy's amazeing shitty shiets of shit" thread over on the SMBX forums:
Image
Userbar for TheKidCode
Image
This userbar was made for a fellow forum member called TheKidCode using:
  • MSPaint;
  • Auplod;
  • Press Start 2P and pixelated Wingdings, both uppercase.
Supporter
Image
A supporter that I made myself using:
  • the button that Snessy made for me;
  • Press Start 2P, Small Fonts and Visitor, all uppercase;
  • MSPaint, MarioShop and Auplod.
Same ingredients were used in the logo.

Code: Select all

[url=http://wohlsoft.ru/forum/viewtopic.php?f=7&t=2109][img]http://www.auplod.com/u/uaopld9b328.png[/img][/url]
OWOT World userbar
Image
Edited from the PGE Forum Profile userbar, this is ideal for OWOT users that are also a forum member.

ASCII art
NP-N145-JP02 stock keyboard
Version 1

Code: Select all

+---+--+--+--+---+---+---+---+---+---+---+---+---+---+---+---+
|esc|f1|f2|f3|f4 |f5 |f6 |f7 |f8 |f9 |f10|f11|f12|scr|ins|del|
+-+-+-++--+--+-+-+-+-+--++--++---+---+---++--++--+-+-+-+-+---+
|~| 1 | 2 | 3  | 4 | 5  | 6 | 7  | 8 | 9  | 0 | -  | = | bksp|
+-+-+-+--++--+-+--++--+-+--++--+-+--++--+-+--++--+-+-+-+-+---+
|tab| q  | w | e  | r | t  | y | u  | i | o  | p | [ | ] | \ |
+---++---++--++---++--++---++--++---++--++---++--++--++--+---+
|caps| a  | s | d  | f | g  | h | j  | k | l  | ; | " | enter|
+----+--+-+-+-+-+--+-+-+--+-+-+-+--+-+--++--+-+--++--++------+
|shift  | z | x | c  | v  | b | n  | m  | , | .  | / |  shift|
+----+--+---+---+----+----+---++---+----+---++---++--+-+-----+
|ctrl|fn|win|alt|              |alt|apps|ctrl|pgup| up |pgdn |
+----+--+---+---++------------++---+----+----+----+----+-----+
                                             |left|down|right|
                                             +----+----+-----+

Version 2

Code: Select all

+---+--+--+--+---+---+---+---+---+---+---+---+---+---+---+---+
|esc|f1|f2|f3|f4 |f5 |f6 |f7 |f8 |f9 |f10|f11|f12|scr|ins|del|
+-+-+-++--+--+-+-+-+-+--++--++---+---+---++--++--+-+-+-+-+---+
|~| 1 | 2 | 3  | 4 | 5  | 6 | 7  | 8 | 9  | 0 | -  | = | bksp|
+-+-+-+--++--+-+--++--+-+--++--+-+--++--+-+--++--+-+-+-+-+---+
|tab| q  | w | e  | r | t  | y | u  | i | o  | p | [ | ] | \ |
+---++---++--++---++--++---++--++---++--++---++--++--++--+---+
|caps| a  | s | d  | f | g  | h | j  | k | l  | ; | " | enter|
+----+--+-+-+-+-+--+-+-+--+-+-+-+--+-+--++--+-+--++--++------+
|shift  | z | x | c  | v  | b | n  | m  | , | .  | / |  shift|
+----+--+---+---+----+----+---++---+----+---++---++--+-+-----+
|ctrl|fn|win|alt|              |alt|menu|ctrl|pgup| up |pgdn |
+----+--+---+---++------------++---+----+----+----+----+-----+
                                             |left|down|right|
                                             +----+----+-----+

This originally was intended for a Joy-Con simulation plan, but I thought "why not release it to the public?" and I opened the plan and copied this over to the public.
Sierpinski triangle

Code: Select all

                     /_\/_\
                    /\    /\
                   /__\  /__\
                   A  A  A  A
                  /_\/_\/_\/_\
                 /\          /\
                /__\        /__\
                A  A        A  A
               /_\/_\      /_\/_\
              /\    /\    /\    /\
             /__\  /__\  /__\  /__\
             A  A  A  A  A  A  A  A
            /_\/_\/_\/_\/_\/_\/_\/_\
           /\                      /\
          /__\                    /__\
          A  A                    A  A
         /_\/_\                  /_\/_\
        /\    /\                /\    /\
       /__\  /__\              /__\  /__\
       A  A  A  A              A  A  A  A
      /_\/_\/_\/_\            /_\/_\/_\/_\
     /\          /\          /\          /\
    /__\        /__\        /__\        /__\
    A  A        A  A        A  A        A  A
   /_\/_\      /_\/_\      /_\/_\      /_\/_\
  /\    /\    /\    /\    /\    /\    /\    /\
 /__\  /__\  /__\  /__\  /__\  /__\  /__\  /__\
 A  A  A  A  A  A  A  A  A  A  A  A  A  A  A  A
/_\/_\/_\/_\/_\/_\/_\/_\/_\/_\/_\/_\/_\/_\/_\/_\

An ASCII art rendition of the Sierpinski triangle made in Notepad.
Candy Box 2-styled NP-N145-JP02RU

Code: Select all

 __________________________________
|  ______________________________  |
| |                              | |
| |                              | |
| |                              | |
| |                              | |
| |                              | |
| |                              | |
| |                              | |
| |______________________________| |
|__________________________________|
|es|1|2|3|4|5|6|7|8|9|10|11|12|rq|i|
|__|_|_|_|_|_|_|_|_|_|__|__|__|__|_|
|~|1!|@|3#|$|5%|^|7&|*|9(|)|-|=|<bk|
|_|__|_|__|_|__|_|__|_|__|_|_|_|___|
|<tab> |Q|W|E|R|T|Y|U|I|O|P|[{|}]|\|
|______|_|_|_|_|_|_|_|_|_|_|__|__|_|
|caplok|A|S|D|F|G|H|J|K|L|:|"|enter|
|______|_|_|_|_|_|_|_|_|_|_|_|_____|
|shift  |Z|X|C|V|B|N|M|<|>|?| shift|
|_______|_|_|_|_|_|_|_|_|_|_|______|
|ctrl|fn|alt|  |alt|menu|ctrl|u|^|d|
|____|__|___|__|___|____|____|<|v|>|
|          |_____|            """""|
|__________|__|__|_________________|

A Candy Box 2 version of my NP-N145-JP02RU.

Doom mods
Doom mods.zip
(757.3 KiB) Downloaded 225 times

Changelog
Update 0
-The first release.
-Includes Windows XP sound mod with its dedicated autoexec.cfg.

Posted: 4 Jul 2017, 18:42
by krakin
How long did these take you to make, they look pretty decent

Posted: 5 Jul 2017, 5:31
by the GaMERDoG
It's a REAL secret! :warning:

Posted: 7 Jul 2017, 17:41
by thehelmetguy1
That is some nice art you got there

Posted: 8 Jul 2017, 5:48
by the GaMERDoG
Thanks.

Posted: 4 Aug 2017, 12:00
by the GaMERDoG
Check the OP for the userbar section.

What's new?
  • Added an userbar section because why not;
  • Added PGE Forum Profile userbar there;
  • Figured out how to use Auplod.

Added after 1 hour 40 minutes:
I made a supporter using the ingredients which can be seen in the userbar section.

Code: Select all

[url=http://wohlsoft.ru/forum/viewtopic.php?f=7&t=2109][img]http://www.auplod.com/u/uaopld9b328.png[/img][/url]


What's new?
Updates 1.2 and 1.1
  • Added logo and supporter.
  • Added the general changelog.

Posted: 7 Aug 2017, 7:21
by the GaMERDoG
New cursors arrived! You could redownload them if you already have them, or download if you don't have them.

What's new?
From the general changelog
  • Updated cursors to v1.
  • My really ancient mouse is alive.
From the cursors changelog
  • Added Eversion cursors and the MM8BDM cursor.
  • Guess what update will be next?

Added after 39 minutes 7 seconds:
Check the OP for the all new ASCII art section!

What's new?
  • Added ASCII art section.
  • Added an ASCII art of an NP-N145-JP02 stock keyboard.

Posted: 8 Aug 2017, 11:07
by the GaMERDoG
Sierpinski triangle arrived! Check the ASCII art section for it.

What's new?
  • Added an ASCII art of the Sierpinski triangle.
  • My old computer's hard drive is dead.

Posted: 12 Aug 2017, 8:56
by the GaMERDoG
There you go, TheKidCodee!
Image

What's new?
  • Made an userbar for TheKidCodee.
  • Contributed to Snessy's amazeing shitty shiets of shit, therefore cooperating with Snessy the duck.

Posted: 13 Aug 2017, 9:08
by MACKACHE
the GaMERDoG wrote:forming a relationship between Snessy and me.
relationship between Snessy and me.
between Snessy and me.
I found that I feel so stupid and too dumb for being your friend (Yes, I'm calling myself like that because of my personality). How did I just became your friend?

Posted: 13 Aug 2017, 11:17
by the GaMERDoG
MariotheNerd wrote:
the GaMERDoG wrote:forming a relationship between Snessy and me.
relationship between Snessy and me.
between Snessy and me.
I found that I feel so stupid and too dumb for being your friend (Yes, I'm calling myself like that because of my personality). How did I just became your friend?
YOU READ IT WRONG. I JUST HELPED A DUTCH DUCK FULFILL A KID'S REQUEST. OTHERWISE THAT KID WOULD FREAKING CRY THEMSELVES TO SLEEP BECAUSE THEY DIDN'T GET AN USERBAR.

Posted: 13 Aug 2017, 12:32
by MACKACHE
Huge quote
the GaMERDoG wrote:
MariotheNerd wrote:
the GaMERDoG wrote:forming a relationship between Snessy and me.
relationship between Snessy and me.
between Snessy and me.
I found that I feel so stupid and too dumb for being your friend (Yes, I'm calling myself like that because of my personality). How did I just became your friend?
YOU READ IT WRONG. I JUST HELPED A DUTCH DUCK FULFILL A KID'S REQUEST. OTHERWISE THAT KID WOULD FREAKING CRY THEMSELVES TO SLEEP BECAUSE THEY DIDN'T GET AN USERBAR.
*double coughs in italian*
No need sarcastic. Snessy will make him a userbar soon for TheKidCodee but you did great job for him. Also, my dead butt question might be unescessary but you could so something for it if you want. Still can't believe you're being rude to me even as a friend.

Posted: 14 Aug 2017, 6:51
by the GaMERDoG
REALLY HUGE QUOTE
MariotheNerd wrote:
Huge quote=
the GaMERDoG wrote:
MariotheNerd wrote:
the GaMERDoG wrote:forming a relationship between Snessy and me.
relationship between Snessy and me.
between Snessy and me.
I found that I feel so stupid and too dumb for being your friend (Yes, I'm calling myself like that because of my personality). How did I just became your friend?
YOU READ IT WRONG. I JUST HELPED A DUTCH DUCK FULFILL A KID'S REQUEST. OTHERWISE THAT KID WOULD FREAKING CRY THEMSELVES TO SLEEP BECAUSE THEY DIDN'T GET AN USERBAR.
*double coughs in italian*
No need sarcastic. Snessy will make him a userbar soon for TheKidCodee but you did great job for him. Also, my dead butt question might be unescessary but you could so something for it if you want. Still can't believe you're being rude to me even as a friend.
YOU KNOW WHAT? I POSTED IT ON THE SMBX FORUMS AS A SIGN OF COOPERATION. ALSO,
I EDITED THAT ONE CHANGE TO A PROPER ONE.

Posted: 14 Aug 2017, 8:15
by Greendan
ok I don't wanna quote all this so just settle down, guys. Don't argue for bullsh*t. I know you two have had some tough moments, but that doesn't mean to be rude to each other everywhere. :) Just keep the things cool, ok? :yes:

Posted: 15 Aug 2017, 7:59
by the GaMERDoG
Greendan wrote:ok I don't wanna quote all this so just settle down, guys. Don't argue for bullsh*t. I know you two have had some tough moments, but that doesn't mean to be rude to each other everywhere. :) Just keep the things cool, ok? :yes:

Code: Select all

if str(just)="keep the things cool" then
str(just)="take a chill pill"
end if
call debug(you're a fudging piece of sheep! im going to rake you! you sun of a beach!)

Posted: 15 Aug 2017, 11:50
by Greendan
the GaMERDoG wrote:

Code: Select all

if str(just)="keep the things cool" then
str(just)="take a chill pill"
end if
call debug(you're a fudging piece of sheep! im going to rake you! you sun of a beach!)

Well, uum... Was this supposed to be some kind of insult? I didn't quite catch that. Sorry, I am not good at dank scripteemes. :blush:

Posted: 16 Aug 2017, 6:26
by the GaMERDoG
Greendan wrote:
the GaMERDoG wrote:

Code: Select all

if str(just)="keep the things cool" then
str(just)="take a chill pill"
end if
call debug(you're a fudging piece of sheep! im going to rake you! you sun of a beach!)

Well, uum... Was this supposed to be some kind of insult? I didn't quite catch that. Sorry, I am not good at dank scripteemes. :blush:

Code: Select all

'Nup. Just interpreted that one part as another one.
if str(dankscripteemes)="really dank" then
str(tgd)="the dank scripteemelord"
elseif str(dankscripteemes)="not dank" then
val(puns)=1
end if

Posted: 16 Aug 2017, 10:56
by Greendan
the GaMERDoG wrote:

Code: Select all

'Nup. Just interpreted that one part as another one.
if str(dankscripteemes)="really dank" then
str(tgd)="the dank scripteemelord"
elseif str(dankscripteemes)="not dank" then
val(puns)=1
end if
You forgot to put loop at the end.

Posted: 16 Aug 2017, 12:52
by the GaMERDoG
Greendan wrote:
the GaMERDoG wrote:

Code: Select all

'Nup. Just interpreted that one part as another one.
if str(dankscripteemes)="really dank" then
str(tgd)="the dank scripteemelord"
elseif str(dankscripteemes)="not dank" then
val(puns)=1
end if
You forgot to put loop at the end.
noot noot

Posted: 30 Aug 2017, 14:03
by the GaMERDoG
Here's an update to the Lego stuff to celebrate Thomas456's b-day!

What's new?
From the general changelog
  • Updated the Lego stuff.
  • Split the NP-N145-JP02RU stock keyboard into 2 versions, where v1 is the original one, while v2 features "menu"* instead of "apps"*.
*Both of them are the same keys and function identically, except "apps" is Doom Engine's version of the "menu" key.
From the Lego stuff changelog
  • Marked the old files with A (e.g. lego2a.png), while the new files got B (e.g. lego1b.png).
  • Decided to recreate the SMBX2 title screen in SMBX-38A.