I'm making a level that features Yoshi, to be exact, I'd like that a layer toggles when the game detect that the player is mounting Yoshi. I'd like to make something similar to the fan-game "Toadette Strikes": when the player is mounting Yoshi, then some blocks appears, and when the player isn't mounting Yoshi, the blocks will dissapear, I wonder if there's a way to do this through Scripts. Can someone please help me? :>
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Have you tried char(1).ItemSlot ?
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I did some experiments.
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