All 'names' for Char(id).name

Description: Internal scripting system of SMBX-38A Engine based on the simple VB-like language
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Super Mario Player M
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Post #1by Super Mario Player » 11 Jul 2016, 23:25

Are there any other variables to use with Char(id).name than those already in the manual (listed below) and itemrsrv?
X(Double) stands for the x-position of the player
Y(Double) stands for the y-position of the player
Status(Double) stands for the current state of the player
InvTime(Double) stands for the invincible time left for the player
Xsp(Double) stands for the x-axis speed of the player
Ysp(Double) stands for the y-axis speed of the player
ItemSlot(Double) stands for the mount player currently has
ItemRsrv(Double) stands for the type ID of the NPC in the player's item box

Thanks in advance
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Post #2by Erwill » 12 Jul 2016, 11:43

I want to add.

Char(X).ID = stands for the current character used for the player.

Super Mario Player M
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Super Mario Player M
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Post #3by Super Mario Player » 12 Jul 2016, 13:14

Thanks !
Is the list complete now?
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TheCreator520
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Post #4by TheCreator520 » 20 Aug 2016, 13:02

The latest patch of 1.4.2 added char(id).hitpoint
1.4.3 will add char(id).curframe and char(id).facing
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Post #5by Yoshi021 » 20 Aug 2016, 16:58

TheCreator520 wrote:The latest patch of 1.4.2 added char(id).hitpoint
1.4.3 will add char(id).curframe and char(id).facing
Just by any chance, do you know when it will come out?
And what does char(id).hitpoint do?
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Super Mario Player M
Topic author, Duke
Duke
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Super Mario Player M
Topic author, Duke
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Age: 21
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Joined: 23 Jun 2016
Location: Planet Earth
Youtube channel URL Tencent QQ

Post #6by Super Mario Player » 24 Aug 2016, 18:11

Yoshi021 wrote:
TheCreator520 wrote:The latest patch of 1.4.2 added char(id).hitpoint
1.4.3 will add char(id).curframe and char(id).facing
Just by any chance, do you know when it will come out?
And what does char(id).hitpoint do?
I guess it's the HP

TheCreator520 wrote:The latest patch of 1.4.2 added char(id).hitpoint
1.4.3 will add char(id).curframe and char(id).facing
Thanks for the info!
My current project:
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