Detecting key.

Description: Internal scripting system of SMBX-38A Engine based on the simple VB-like language
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Erwill M
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Erwill M
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Post #1by Erwill » 9 Jul 2016, 20:23

I wonder if in Teascript you can stock the keys pressed for Player 1 or Player 2.

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Post #2by TheCreator520 » 10 Jul 2016, 3:27

Hidden Code . Only 38a and KFCMario know it .
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rotom407 M
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Post #3by rotom407 » 10 Jul 2016, 3:36

As far as I know, even if the hidden code could detect if a key is pressed, I doubt whether there is another hidden variable standing for the key mappings of the players.

Erwill M
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Post #4by Erwill » 10 Jul 2016, 9:39

TheCreator520 wrote:Hidden Code . Only 38a and KFCMario know it .

Seriously ?.

rotom407 wrote:As far as I know, even if the hidden code could detect if a key is pressed, I doubt whether there is another hidden variable standing for the key mappings of the players.

Yes I know, like keya, keyb, etc...


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