Hello.
With this topic : viewtopic.php?f=58&t=707
I see there are some sysval which aren't in the script help file.
So, someone has an idea about sysval for Itembox ?
(0 for nothing, 1 for mushroom, etc...)
Hello.
With this topic : viewtopic.php?f=58&t=707 I see there are some sysval which aren't in the script help file. So, someone has an idea about sysval for Itembox ? (0 for nothing, 1 for mushroom, etc...) | ||
I believe you can use Char(1).Status, which will give you the status of player 1.
Last edited by Super Mario Player on 8 Jul 2016, 19:12, edited 1 time in total.
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BTW I tried different expressions but there seems to be no sysval for the HP. And indeed, Link can have 1 HP (or even 0, because of a glitch in the game) and be Fire Link. What you can do however is create a global variable called "Health" which will decrease each time the player gets hit and increase when they get an item like a Heart or a Mushroom, and get back to 1 when they die. | ||
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