(Updated 06/29/22) [1.4.5] NPC Pack #8 in 1 by CoolXD
Posted: 27 Jan 2021, 15:09
Pack #1 (1/27/2021)
Pack #2 (3/15/2021)
Pack #3 (5/04/2021)
Pack #4 (6/21/2021)
Pack #5 (8/23/2021)
Pack #6 (10/04/2021)
Pack #7 (11/29/2021)
Pack #8 (06/29/2022)
Changelog:
Download:
https://www.mediafire.com/file/scuvlnbfnm2aipc/NPC_Pack_%238_in_1_by_CoolXD.zip/file
Credits:
- Spoiler
- This pack contains:
- Bigger/Biggest Goomba (Improved by NajekK)
- Big Coins [SMM2]
- Chasing Rexs/Para Chasing Rexs
- Upside-Down Switch
- Mad Thwimp
- Fiery Thwimp
- Always Forward (All Thwimps)
- Bacuras
- Bunbun [SML]
- Bearvor
Pack #2 (3/15/2021)
- Spoiler
- This pack contains:
- Sumo Bro with Triple & Rapid
- Fake Door and Starcoin
- Obsidian Bowser Statue
- Bronze Bowser Statue
- Monty Mole/Surprise Monty Mole (Improved by Lx Xzit)
- Zappy
- Porcupo (Pink)
- Porcupo (Red)
- Porcupo (Green)
- Porcupo (Blue)
- Shyster [SMRPG]
- Chasing Ninji (Green)
- Chasing Ninji (Pink)
- Big Ninji (Brown)
Pack #3 (5/04/2021)
- Spoiler
- This pack contains:
- Waddlewing [NSMBU]
- Fat Piranha Plant
- Blocknt
- Time Clocks [SM3DW]
- Bill Blaster Turret [NSMB]
- Flurret
- Snift (Green)
- Snift (Purple)
- Directional Pressure Lift
- Polflip
- Bombshell Koopa [SML]
Screenshots:



Pack #4 (6/21/2021)
- Spoiler
- This pack contains:
- Fliprus [NSMBU]
- Dry Rex
- Hopping Flame [SMW]
- Golden Bowser Statue (Improved by TheCreator520 and Marchtinal.Wesker)
- Jade Bowser Statue
- Sapphire Bowser Statue
- Amethyst Bowser Statue
- Amber Bowser Statue
- Emerald Bowser Statue
- Ruby
- Dry Bones with Throw Bones/Throw Bones in Arc (Improved by HugoMDM, CodeX and FyreNova)
- Heave-Ho [SM64]
- Springhatter
- Spikehatter
- Life Moon
- Urchin [SMW]
Screenshots:



Pack #5 (8/23/2021)
- Spoiler
- This pack contains:
- Barry Family
- Grrrol/Mega Grrrol
- Mad Grrrol/Mad Mega Grrrol
- Plonker
- Graf/Van de Graf
- Train Monty Mole [Subzero Heroes]
- Looping Eerie
- Ghost Rope [DKC2]
- Hornet [Terraria]
- Shock Platforms [Hypnosis Redo and Subzero Heroes]
- Victor
- Spawners (Bullet Bill, Cheep Cheep, Eerie and Hopping Flame)
Screenshots:






Pack #6 (10/04/2021)
- Spoiler
- This pack contains:
- Oil Drums [DKC]
- Trouter (Red) [Improved by HugoMDM]
- Trouter (Green)
- Soaring Spark
- Jumping Ninji (with Player) [Improved by Slash_18]
- Falling Spike (Improved by Marchtinal.Wesker)
- Fiery Falling Spike
- Carrot Countdown Platform (Improved by HugoMDM)
- Reverse Donut
- Homing Fireball
- Fireball Guardian
- Fireball Guardian Projectile
- Hidden Rex
- Mushroom Blocks
Screenshots:




Pack #7 (11/29/2021)
- Spoiler
- This pack contains:
- Dark Cloak [Super Adventure Island]
- King Thwomp [NewerSMBW]
- Hoppy [Go! Go! Beckham! Adventure on Soccer Island]
- Gobby [Go! Go! Beckham! Adventure on Soccer Island]
- Lumpy [Go! Go! Beckham! Adventure on Soccer Island]
- Beanie [YI]
- Fighter Fly Recolour + Super Fly
- Cooligans [NSMBW]
- Huckit Crab [NSMBW]
- Surprise Bob-Omb + Bubble with Instant Explosive
- Mega Buzzy Beetle [NSMBU]
Screenshots:






Pack #8 (06/29/2022)
- Spoiler
- This pack contains:
- Splounder [SM3DW]
- Blurker [SM3DW]
- Flaptor [CTTT]
- Fizzlit [SM3DW]
- Bruiser Rex
- Demon Hand
- Piranha Gabyoall [Super Mario Piranha Island]
- Exploding Countdown Platform
- Vertical Countdown Platform
- Giant Spiny
- Shelly [Super Adventure Island]
- Bamboon [Super Adventure Island]
- Yadokarin [Adventure Island II]
Screenshots:





Changelog:
- Spoiler
- • 01/27/2021 - Initial Release on Pack #1
• 03/15/2021 - Initial Release on Pack #2
• 04/03/2021 - Patch 1
- Fixed to curframe is 0 change on 1 with code (.ivala .ivalb .ivalc)
- Fixed to Bearvor has changed to npc ID-230
- Fixed to Bearvor is curframe using no animation due to Power Up System
- Fixed to Shayter are extx 3 on using curtimer no animation
- Fixed to Big Ninji Brown has changed to npc ID-164
- Fixed to Bigger/Biggest Goomba are extx 2 on using event created
• 04/24/2021 - Patch 2
- Fixed to Monty Moles, Bunbun and Zappy are curframe using no animation due to Power Up System
- The new code as change is .curframe = 4-2*.facing during no animation
• 05/04/2021 - Initial Release on Pack #3 and Patch 0
- Fixed to Upside-Down Switch on change nkill with dummy and change graphics P-Switch by Enjl
• 05/11/2021 - Patch 1
- This Configuring No Move are Include Rexs, Thwimps, Bunbun, Bearvor, Zappy, Porcupos, Shysters, Big Ninji, Waddlewing, Flurry, Snifts and Bombshell Koopa. The new code as change is .xsp = 1.2 * (1-2*.facing) * (1-1*.nomove)
• 05/19/2021 - Patch 2
- The dim name_var As variable_type of before code npc (sysval(Param1)) next is end with, this patch 29 of npc (sysval(Param1)) next dim name_var As variable_type to error scrpts. Fixed to Bigger/Biggest Goomba, Upside-Down Switch, Directional Pressure Lift and Bombshell Koopa
- Fixed to Blue Shayter is nomove code too facing
- Fixed to Upside-Down Switch used friendly on due to playerdeath
- Fixed to Blocknt has remove dim variable on durig the code "if getval("es") = 1"
- Fixed to Bigger/Biggest Goomba are new code is nomove
• 06/02/2021 - Patch 3
- Fixed to Surprise Monty Mole has removed dim npcai as variable_type of before getid(npcai), and fixed to block facing as do, else, exit do and loop with iterators.
• 06/21/2021 - Initial Release on Pack #4 and Patch 0
- Add death effect with Flurry
- Fixed to Bunbun, Zappy and Flurret has removed code return
- Updated to Bowser Statues AI to resemble the actual SMW game
- Fixed to Upside-Down Switch used NoGravity on NPC Property
• 08/23/2021 - Initial Release on Pack #5 and Patch 0
- Fixed to Hopping Flame from moving in air
- Fixed to Springhatter and Spikehatter is jump the code.
- Fixed to Fliprus are permid of x10 change on 0 with code and snowball effect with code is rand(-3,-1)
- Fixed to Bill Blaster Turret, Blocknt, Dry Rex and Urchin are update change code in getval("test")
- Fixed to Bill Blaster Turret has remove dim variable on durig the code "if getval("post-ft") = 1"
- Updated to code is getval("delay")
- Fixed to all full change getval("delay")
- Fixed to Fake Door on change zpos 0.7
- Add death effect with Fat Piranha Plant
• 08/24/2021 - Patch 1
- Fixed to Looping Eerie, Spawners and Train Monty Mole of change screen code with .width and .height
• 08/26/2021 - Patch 2
- Fixed to Surprise Monty Mole, Polflip, Train Monty Mole and Hornet has both change facing and air not iterator
- Fixed to Train Monty Mole by Jump (extx=1) of change screen code with .height
• 10/04/2021 - Initial Release on Pack #6 and Patch 0
- Fixed to Bearvor has hold jumping press z and a
- Fixed to Bigger/Biggest Goomba has remove this If npc(npcdeath).extx = 1 then .extx = 1
- Updated to Rexs AI to resemble the actual SMW game
• 11/04/2021 - Initial Release on Pack #7 and Patch 0
- Fixed to Plonker and Hornet used NoGravity on NPC Property
• 06/29/2022 - Initial Release on Pack #8
Download:
https://www.mediafire.com/file/scuvlnbfnm2aipc/NPC_Pack_%238_in_1_by_CoolXD.zip/file
Credits:
- Spoiler
- Graphics:
Saturnyoshi, Enjl, h2643, FNC2002, MrDoubleA, The0x539, Chilly14, Mariofan230, Redigit, Kopejo, SquishyRex, Sambo, Chaoxys, wuffaló#2540, SnakeBlock, Hoeloe, FireSeraphim, SealLoverYT, MegaDood
Special Thanks from Scripts:
YvajekK - Big Coins
NESTED ERNEST:
- Bigger/Biggest Goomba
- Porcupo (Pink) used by cillfturn
- Custom Extra Scripts used getval [Object Name Settings] (Updated)
Victor ManuelMR - Chasing Rexs
HugoMDM - Directional Pressure Lift
FyreNova - Using platform is being stepped (Directional Pressure Lift)
SetaYoshi - Custom Extra Scripts used rand and randInt
Slash_18 - Using a Whistlin' Chuck on wake Fireball Guardian (viewtopic.php?f=82&t=4402)
Concepts:
Chasing and Hidden Rexes Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=20062)
Surprise Monty Mole Concept from RussiaMan and Mathos (https://www.smwcentral.net/?p=section&a=details&id=16329)
Dry Bones, Throws Bones in Arc Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=26693)
Dry Rexes Graphics from wuffaló#2540 (https://media.discordapp.net/attachments/16124762 ... 06247012844961802/dino-rex.png)
Eerie Generator (Eerie Spawner) Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=23318)
Looping Eerie Concept from Erik (https://www.smwcentral.net/?p=section&a=details&id=19383)
Any Sprite Generator (Hopping Flame) Concept from Koopster (https://www.smwcentral.net/?p=section&a=details&id=26723)
Reverse Donut Concept from EternityLarva (https://www.smwcentral.net/?p=section&a=details&id=26813)
Ninji, Jumps With Player Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=27547)
Fiery Falling Spike Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=27278)
Bubble with Instant Explosive Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=28268)
Giant Spiny Concept from Ersanio (https://www.smwcentral.net/?p=section&a=details&id=3723)
Piranha Gabyoall Concept from PokerFace (https://www.smwcentral.net/?p=section&a=details&id=11697)
but where Green Rex?