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(Updated 06/29/22) [1.4.5] NPC Pack #8 in 1 by CoolXD

Posted: 27 Jan 2021, 15:09
by coolXD
Pack #1 (1/27/2021)
Spoiler
This pack contains:
- Bigger/Biggest Goomba (Improved by NajekK)
- Big Coins [SMM2]
- Chasing Rexs/Para Chasing Rexs
- Upside-Down Switch
- Mad Thwimp
- Fiery Thwimp
- Always Forward (All Thwimps)
- Bacuras
- Bunbun [SML]
- Bearvor

Pack #2 (3/15/2021)
Spoiler
This pack contains:
- Sumo Bro with Triple & Rapid
- Fake Door and Starcoin
- Obsidian Bowser Statue
- Bronze Bowser Statue
- Monty Mole/Surprise Monty Mole (Improved by Lx Xzit)
- Zappy
- Porcupo (Pink)
- Porcupo (Red)
- Porcupo (Green)
- Porcupo (Blue)
- Shyster [SMRPG]
- Chasing Ninji (Green)
- Chasing Ninji (Pink)
- Big Ninji (Brown)

Pack #3 (5/04/2021)
Spoiler
This pack contains:
- Waddlewing [NSMBU]
- Fat Piranha Plant
- Blocknt
- Time Clocks [SM3DW]
- Bill Blaster Turret [NSMB]
- Flurret
- Snift (Green)
- Snift (Purple)
- Directional Pressure Lift
- Polflip
- Bombshell Koopa [SML]

Screenshots:
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Pack #4 (6/21/2021)
Spoiler
This pack contains:
- Fliprus [NSMBU]
- Dry Rex
- Hopping Flame [SMW]
- Golden Bowser Statue (Improved by TheCreator520 and Marchtinal.Wesker)
- Jade Bowser Statue
- Sapphire Bowser Statue
- Amethyst Bowser Statue
- Amber Bowser Statue
- Emerald Bowser Statue
- Ruby
- Dry Bones with Throw Bones/Throw Bones in Arc (Improved by HugoMDM, CodeX and FyreNova)
- Heave-Ho [SM64]
- Springhatter
- Spikehatter
- Life Moon
- Urchin [SMW]

Screenshots:
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Pack #5 (8/23/2021)
Spoiler
This pack contains:
- Barry Family
- Grrrol/Mega Grrrol
- Mad Grrrol/Mad Mega Grrrol
- Plonker
- Graf/Van de Graf
- Train Monty Mole [Subzero Heroes]
- Looping Eerie
- Ghost Rope [DKC2]
- Hornet [Terraria]
- Shock Platforms [Hypnosis Redo and Subzero Heroes]
- Victor
- Spawners (Bullet Bill, Cheep Cheep, Eerie and Hopping Flame)

Screenshots:
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Pack #6 (10/04/2021)
Spoiler
This pack contains:
- Oil Drums [DKC]
- Trouter (Red) [Improved by HugoMDM]
- Trouter (Green)
- Soaring Spark
- Jumping Ninji (with Player) [Improved by Slash_18]
- Falling Spike (Improved by Marchtinal.Wesker)
- Fiery Falling Spike
- Carrot Countdown Platform (Improved by HugoMDM)
- Reverse Donut
- Homing Fireball
- Fireball Guardian
- Fireball Guardian Projectile
- Hidden Rex
- Mushroom Blocks

Screenshots:
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Pack #7 (11/29/2021)
Spoiler
This pack contains:
- Dark Cloak [Super Adventure Island]
- King Thwomp [NewerSMBW]
- Hoppy [Go! Go! Beckham! Adventure on Soccer Island]
- Gobby [Go! Go! Beckham! Adventure on Soccer Island]
- Lumpy [Go! Go! Beckham! Adventure on Soccer Island]
- Beanie [YI]
- Fighter Fly Recolour + Super Fly
- Cooligans [NSMBW]
- Huckit Crab [NSMBW]
- Surprise Bob-Omb + Bubble with Instant Explosive
- Mega Buzzy Beetle [NSMBU]

Screenshots:
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Pack #8 (06/29/2022)
Spoiler
This pack contains:
- Splounder [SM3DW]
- Blurker [SM3DW]
- Flaptor [CTTT]
- Fizzlit [SM3DW]
- Bruiser Rex
- Demon Hand
- Piranha Gabyoall [Super Mario Piranha Island]
- Exploding Countdown Platform
- Vertical Countdown Platform
- Giant Spiny
- Shelly [Super Adventure Island]
- Bamboon [Super Adventure Island]
- Yadokarin [Adventure Island II]

Screenshots:
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Changelog:
Spoiler
• 01/27/2021 - Initial Release on Pack #1

• 03/15/2021 - Initial Release on Pack #2

• 04/03/2021 - Patch 1
- Fixed to curframe is 0 change on 1 with code (.ivala .ivalb .ivalc)
- Fixed to Bearvor has changed to npc ID-230
- Fixed to Bearvor is curframe using no animation due to Power Up System
- Fixed to Shayter are extx 3 on using curtimer no animation
- Fixed to Big Ninji Brown has changed to npc ID-164
- Fixed to Bigger/Biggest Goomba are extx 2 on using event created

• 04/24/2021 - Patch 2
- Fixed to Monty Moles, Bunbun and Zappy are curframe using no animation due to Power Up System
- The new code as change is .curframe = 4-2*.facing during no animation

• 05/04/2021 - Initial Release on Pack #3 and Patch 0
- Fixed to Upside-Down Switch on change nkill with dummy and change graphics P-Switch by Enjl

• 05/11/2021 - Patch 1
- This Configuring No Move are Include Rexs, Thwimps, Bunbun, Bearvor, Zappy, Porcupos, Shysters, Big Ninji, Waddlewing, Flurry, Snifts and Bombshell Koopa. The new code as change is .xsp = 1.2 * (1-2*.facing) * (1-1*.nomove)

• 05/19/2021 - Patch 2
- The dim name_var As variable_type of before code npc (sysval(Param1)) next is end with, this patch 29 of npc (sysval(Param1)) next dim name_var As variable_type to error scrpts. Fixed to Bigger/Biggest Goomba, Upside-Down Switch, Directional Pressure Lift and Bombshell Koopa
- Fixed to Blue Shayter is nomove code too facing
- Fixed to Upside-Down Switch used friendly on due to playerdeath
- Fixed to Blocknt has remove dim variable on durig the code "if getval("es") = 1"
- Fixed to Bigger/Biggest Goomba are new code is nomove

• 06/02/2021 - Patch 3
- Fixed to Surprise Monty Mole has removed dim npcai as variable_type of before getid(npcai), and fixed to block facing as do, else, exit do and loop with iterators.

• 06/21/2021 - Initial Release on Pack #4 and Patch 0
- Add death effect with Flurry
- Fixed to Bunbun, Zappy and Flurret has removed code return
- Updated to Bowser Statues AI to resemble the actual SMW game
- Fixed to Upside-Down Switch used NoGravity on NPC Property

• 08/23/2021 - Initial Release on Pack #5 and Patch 0
- Fixed to Hopping Flame from moving in air
- Fixed to Springhatter and Spikehatter is jump the code.
- Fixed to Fliprus are permid of x10 change on 0 with code and snowball effect with code is rand(-3,-1)
- Fixed to Bill Blaster Turret, Blocknt, Dry Rex and Urchin are update change code in getval("test")
- Fixed to Bill Blaster Turret has remove dim variable on durig the code "if getval("post-ft") = 1"
- Updated to code is getval("delay")
- Fixed to all full change getval("delay")
- Fixed to Fake Door on change zpos 0.7
- Add death effect with Fat Piranha Plant

• 08/24/2021 - Patch 1
- Fixed to Looping Eerie, Spawners and Train Monty Mole of change screen code with .width and .height

• 08/26/2021 - Patch 2
- Fixed to Surprise Monty Mole, Polflip, Train Monty Mole and Hornet has both change facing and air not iterator
- Fixed to Train Monty Mole by Jump (extx=1) of change screen code with .height

• 10/04/2021 - Initial Release on Pack #6 and Patch 0
- Fixed to Bearvor has hold jumping press z and a
- Fixed to Bigger/Biggest Goomba has remove this If npc(npcdeath).extx = 1 then .extx = 1
- Updated to Rexs AI to resemble the actual SMW game

• 11/04/2021 - Initial Release on Pack #7 and Patch 0
- Fixed to Plonker and Hornet used NoGravity on NPC Property

• 06/29/2022 - Initial Release on Pack #8

Download:
https://www.mediafire.com/file/scuvlnbfnm2aipc/NPC_Pack_%238_in_1_by_CoolXD.zip/file

Credits:
Spoiler
Graphics:
Saturnyoshi, Enjl, h2643, FNC2002, MrDoubleA, The0x539, Chilly14, Mariofan230, Redigit, Kopejo, SquishyRex, Sambo, Chaoxys, wuffaló#2540, SnakeBlock, Hoeloe, FireSeraphim, SealLoverYT, MegaDood

Special Thanks from Scripts:
YvajekK - Big Coins
NESTED ERNEST:
- Bigger/Biggest Goomba
- Porcupo (Pink) used by cillfturn
- Custom Extra Scripts used getval [Object Name Settings] (Updated)
Victor ManuelMR - Chasing Rexs
HugoMDM - Directional Pressure Lift
FyreNova - Using platform is being stepped (Directional Pressure Lift)
SetaYoshi - Custom Extra Scripts used rand and randInt
Slash_18 - Using a Whistlin' Chuck on wake Fireball Guardian (viewtopic.php?f=82&t=4402)

Concepts:
Chasing and Hidden Rexes Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=20062)
Surprise Monty Mole Concept from RussiaMan and Mathos (https://www.smwcentral.net/?p=section&a=details&id=16329)
Dry Bones, Throws Bones in Arc Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=26693)
Dry Rexes Graphics from wuffaló#2540 (https://media.discordapp.net/attachments/16124762 ... 06247012844961802/dino-rex.png)
Eerie Generator (Eerie Spawner) Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=23318)
Looping Eerie Concept from Erik (https://www.smwcentral.net/?p=section&a=details&id=19383)
Any Sprite Generator (Hopping Flame) Concept from Koopster (https://www.smwcentral.net/?p=section&a=details&id=26723)
Reverse Donut Concept from EternityLarva (https://www.smwcentral.net/?p=section&a=details&id=26813)
Ninji, Jumps With Player Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=27547)
Fiery Falling Spike Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=27278)
Bubble with Instant Explosive Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=28268)
Giant Spiny Concept from Ersanio (https://www.smwcentral.net/?p=section&a=details&id=3723)
Piranha Gabyoall Concept from PokerFace (https://www.smwcentral.net/?p=section&a=details&id=11697)

Posted: 27 Jan 2021, 21:22
by fnafan8888888888
Nice, you did a great job :) but where Green Rex?

Posted: 27 Jan 2021, 21:28
by Omega02
The bigger and biggest goomba don't work properly. Jumping on them immediately kills them.

Posted: 28 Jan 2021, 5:36
by NESTED ERNEST
OfficialJC02 wrote:The bigger and biggest goomba don't work properly. Jumping on them immediately kills them.
In the Path 31.1 it does work.

Posted: 15 Mar 2021, 14:14
by coolXD
This NPC Pack #2 has been Released!

Posted: 15 Mar 2021, 22:14
by fnafan8888888888
coolXD wrote:This NPC Pack #2 has been Released!
I have to say that it's one of coolest packs EVER, I like all of them especially the fake door&star coin and surprise monty moles. Keep up the great work :good:

Posted: 4 May 2021, 14:05
by coolXD
This NPC Pack #3 has been Released! Includes Waddlewing, Fat Piranha Plant, Blocknt, Time Clocks, Bill Blaster Turret, Flurret, Directional Pressure Lift, Polflip, Bombshell Koopa and Snift (Green and Purple).

Posted: 10 May 2021, 3:00
by fnafan8888888888
coolXD wrote:This NPC Pack #3 has been Released! Includes Waddlewing, Fat Piranha Plant, Blocknt, Time Clocks, Bill Blaster Turret, Flurret, Directional Pressure Lift, Polflip, Bombshell Koopa and Snift (Green and Purple).
It looks amazing and well done. I just got one question: shouldn't green & purple snifts shoot at other enemies when you catch them?

Posted: 10 May 2021, 4:09
by coolXD
Actually from based script by Saturnyoshi on SMBX2 in npc Green and Purple Snifits

Posted: 10 May 2021, 7:02
by fnafan8888888888
coolXD wrote:Actually from based script by Saturnyoshi on SMBX2 in npc Green and Purple Snifits
Did Saturnyoshi made the default Green and Purple Snifits on SMBX2? Because they shoot when you hold them.

Posted: 19 May 2021, 15:52
by coolXD
OfficialJC02 wrote:The bigger and biggest goomba don't work properly. Jumping on them immediately kills them.
This fixed has been patch 2, Include Bigger/Biggest Goomba, Upside-Down Switch, Directional Pressure Lift and Bombshell Koopa.

Patch 29

Code: Select all

dim npcdeath as integer
With npc(sysval(Param1))
npcdeath = ncreate(1,.x, .y, 0, 0, 0, 0)
npcdeath = getid(npcdeath)
End With

Patch 31.1 (This patch 29 on due script errors)

Code: Select all

With npc(sysval(Param1))
dim npcdeath as integer
npcdeath = ncreate(1,.x, .y, 0, 0, 0, 0)
npcdeath = getid(npcdeath)
End With

Posted: 21 Jun 2021, 14:04
by coolXD
This NPC Pack #4 has been Released! Includes Fliprus, Dry Rex, Hopping Flame, Bowser Statues (Golden, Jade, Sapphire, Amethyst, Amber and Emerald), Ruby, Dry Bones with Throw Bones/Throw Bones in Arc, Heave-Ho, Springhatter, Spikehatter, Life Moon and Urchin.

Posted: 22 Jun 2021, 12:05
by HeroicKyle75
I'm amazed by your work bro :) keep up the good work. Btw, I'm also overjoyed that Fliprus (from SMBX2) is nowavailable in 1.4.5. It's a perfect timing cuz I'm planning to create a Fliprus-themed level in my next update for Super Mario Infinity. You'll definitely take credit for this.

Posted: 23 Aug 2021, 15:20
by coolXD
This NPC Pack #5 has been Released! Includes Barry Family, Grrrol/Mega Grrrol, Mad Grrrol/Mad Mega Grrrol, Plonker, Graf/Van de Graf, Train Monty Mole, Looping Eerie, Ghost Rope, Hornet, Victor, Shock Platforms and Spawners (Bullet Bill, Cheep Cheep, Eerie and Hopping Flame).

Posted: 5 Sep 2021, 14:42
by HeroicKyle75
This is awesome. I've been waiting for Grroll most especially.

Posted: 4 Oct 2021, 16:46
by coolXD
This NPC Pack #6 has been Released! Includes Oil Drums, Trouter (Red and Green), Soaring Spark, Jumping Ninji, Falling Spike, Fiery Falling Spike, Carrot Countdown Platform, Reverse Donut, Homing Fireball, Fireball Guardian, Fireball Guardian Projectile, Hidden Rex and Mushroom Blocks.

Posted: 11 Oct 2021, 4:02
by superdiego
I like this teacript when it was next update. :)

Posted: 29 Nov 2021, 15:43
by coolXD
This NPC Pack #7 has been Released! Includes Dark Cloak, King Thwomp, Hoppy, Gobby, Lumpy, Beanie, Fighter Fly Recolour + Super Fly, Cooligans, Huckit Crab, Surprise Bob-Omb + Bubble with Instant Explosive and Mega Buzzy Beetle.

Posted: 29 Nov 2021, 17:12
by fnafan8888888888
coolXD wrote:Mega Buzzy Beetle.
Why when I touch Mega Buzzy Beetle's shell I get hurt? It should be PlayerBlock.

And what's the difference between the crab that throws rock and sand?

And the boss Hoppy doesn't work with shells, they don't do anything to him.

Other than that everything is well-done :good:

Posted: 30 Nov 2021, 17:15
by HeroicKyle75
Most of my NPCs in my episode are getting better because of you