Question and help: Moving Projectile in terms of Speed and Angle (cos and sin)
Posted: 26 Mar 2020, 18:43
So I've seen the rotating flamethrower since 1.4.1 until it's not included in 1.4.5. That got me thinking if I want to make a projectile that moves at a constant speed and angle.
I've seen the logic about the sin and cos, in terms of degree angle. So technically like the bouncing podoboo, or the projectile that was shot from a magikoopa from SMW.
So, I would need some help for your coding example, if you must. Let me know,and respond to this reply
. Thank you.
- Spoiler
I've seen the logic about the sin and cos, in terms of degree angle. So technically like the bouncing podoboo, or the projectile that was shot from a magikoopa from SMW.
So, I would need some help for your coding example, if you must. Let me know,and respond to this reply
. Thank you.