NPC Talk event without a message [SOLVED]
Posted: 28 May 2019, 0:15
Hey there 
I've been wondering if there's a way, using TeaScript and/or other means, to trigger an NPC's Talk Event, without setting them up to say anything (i.e. leaving the Message box blank):
If there's no such way, then how could I re-create the Talk event of that NPC (i.e. trigger an event whenever the player gets close by and presses a certain key), in a way as convenient as possible? I've had the idea of using liquids (with liquid type Event Once or Event Always), but I could not come up with a way to do that which was not tedious, that did not involve a ton of variables or scripts, etc.
Thanks in advance!
Side note: I'm making this post there, rather than the Script requests subforum, because I'm not asking for a precise script, but simply for a method to trigger or re-create an event. If a moderator believes this post belongs elsewhere, they may move it there, and I apologize if that post feels out of place.

I've been wondering if there's a way, using TeaScript and/or other means, to trigger an NPC's Talk Event, without setting them up to say anything (i.e. leaving the Message box blank):
- Spoiler

If there's no such way, then how could I re-create the Talk event of that NPC (i.e. trigger an event whenever the player gets close by and presses a certain key), in a way as convenient as possible? I've had the idea of using liquids (with liquid type Event Once or Event Always), but I could not come up with a way to do that which was not tedious, that did not involve a ton of variables or scripts, etc.
Thanks in advance!
Side note: I'm making this post there, rather than the Script requests subforum, because I'm not asking for a precise script, but simply for a method to trigger or re-create an event. If a moderator believes this post belongs elsewhere, they may move it there, and I apologize if that post feels out of place.
. Tbh I don't recall this worked on 1.4.4, which is the version I was using at the time I created this post. It does work on 1.4.5 though, so thanks for the reply 