- The HUD itself
- The code
Code: Select all
'initialize,0,0,0,0,0,0,0,0,0
call hudset("initialize",0,0,0,0,0,0,0,0,0)
'!!!!!!!!!!bitmap source = "scflash.png"!!!!!!!!!!
'bitmap,id,sourcex,sourcey,width,height,destx,desty,advset,-1
'text:text,id,destx,desty,startasc,endasc,lnum,npcid,-1,-1
call hudset("bitmap",1,0,0,720,130,20,20,0,-1)
call hudset("text:&sys(coincount)",2,66,112,48,57,1,213,-1,-1)
call hudset("text:&sys(playerhealth)",4,95,35,48,57,1,213,-1,-1)
call hudset("text:&sys(score)",3,600,35,48,57,1,213,-1,-1)
call hudset("text:&sys(lvltimer)",17,725,35,48,57,1,213,-1,-1)
Call hudset("bitmap",6,0,0,100,100,384,28,5001,-1)
call hudset("bitmap",7,768,0,31,31,35,69,6000,-1)
call hudset("bitmap",8,768,0,31,31,68,69,6001,-1)
call hudset("bitmap",9,768,0,31,31,101,69,6002,-1)
call hudset("text:&sys(starcount)",5,315,40,48,57,1,213,-1,-1)
- da portrait for weegee