does any body know how to make goomba stop and play sound effect when hit by sword for a bit?
bump I'm trying to learn TeaScript but the lack of tutorials out there is not very helpful
does any body know how to make goomba stop and play sound effect when hit by sword for a bit?
bump I'm trying to learn TeaScript but the lack of tutorials out there is not very helpful | ||
bump.
I would still like to know this. | ||
hello? no wonder very few can use teascript.
its very undocumented, there are no tutorials out there, and NO ONE ANSWERS ANYBODIES POST! I am trying to learn but the lack of enthusiasm in this community to help anybody is horrible. PLEASE CAN SOMEONE ANSWER MY QUESTION!? | ||
Maybe nobody knows how to do it, or you didn't explain clearly what you want. These may the only reasons your question remains unanswered. We usually don't ignore questions without a reason.
![]() ![]() Current Project: ![]() Website: https://supermariobrosxgreendanedition.alle.bg You've cat to be kitten me right meow! ![]() ![]() ![]() | ||
yes but I don't know that reason unless someone tells me.
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Create a script with that :
Code: Select all with npc(sysval(param1))Replace thesoundid by the id of the sound found in level settings->Music&Sounds. Configure your goomba like that : ![]() ![]() Don't forget to activate "Parallel Execution". Voilà. | ||
ok cool thankyou
EDIT: no this permanently stops the npc from moving I need it to only pause for a second unless stabbed again | ||
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