[Request] SMA1 HUD

Description: Internal scripting system of SMBX-38A Engine based on the simple VB-like language
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Super Mario Player M
Topic author, Duke
Duke
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Super Mario Player M
Topic author, Duke
Duke
Age: 21
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Posts: 141
Joined: 23 Jun 2016
Location: Planet Earth
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Post #1by Super Mario Player » 27 Jul 2016, 16:08

I wonder whether it is possible to make a custom HUD in the style of Super Mario Advance 1 (The GBA version of SMB2), with the function hudset.
Here's a picture of the said HUD:
Spoiler
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I'd like a HUD with Peach, Toad & Link's HP moved on the left side of the screen (if the character chosen by the player is either of those three), the 1-up counter and Star Coin count in the middle, and the score on the top right-hand side. The level name is not my priority (since the player has basically already read it when they entered the level on the world map).

Is there anyone who could help me? :SOS:
Thanks in advance! :) :good:
My current project:
Spoiler
The Tower of Challenges

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