(Updated 10/04/21) [1.4.5] NPC Pack #6 in 1 by CoolXD

Description: Internal scripting system of SMBX-38A Engine based on the simple VB-like language
Moderators: Lx Xzit, Yoshi021, 5438A38A, Semi-moderatos, Moderators

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Post #1by coolXD » 27 Jan 2021, 15:09

Pack #1 (1/27/2021)
Spoiler
This pack contains:
- Bigger/Biggest Goomba (Improved by NajekK)
- Big Coins [SMM2]
- Chasing Rexs/Para Chasing Rexs
- Upside-Down Switch
- Mad Thwimp
- Fiery Thwimp
- Always Forward (All Thwimps)
- Bacuras
- Bunbun [SML]
- Bearvor

Screenshots:
Image

Pack #2 (3/15/2021)
Spoiler
This pack contains:
- Sumo Bro with Triple & Rapid
- Fake Door and Starcoin
- Obsidian Bowser Statue
- Bronze Bowser Statue
- Monty Mole/Surprise Monty Mole (Improved by Lx Xzit)
- Zappy
- Porcupo (Pink)
- Porcupo (Red)
- Porcupo (Green)
- Porcupo (Blue)
- Shyster [SMRPG]
- Chasing Ninji (Green)
- Chasing Ninji (Pink)
- Big Ninji (Brown)

Screenshots:
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Pack #3 (5/04/2021)
Spoiler
This pack contains:
- Waddlewing [NSMBU]
- Fat Piranha Plant
- Blocknt
- Time Clocks [SM3DW]
- Bill Blaster Turret [NSMB]
- Flurret
- Snift (Green)
- Snift (Purple)
- Directional Pressure Lift
- Polflip
- Bombshell Koopa [SML]

Screenshots:
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Pack #4 (6/21/2021)
Spoiler
This pack contains:
- Fliprus [NSMBU]
- Dry Rex
- Hopping Flame [SMW]
- Golden Bowser Statue (Improved by TheCreator520 and Marchtinal.Wesker)
- Jade Bowser Statue
- Sapphire Bowser Statue
- Amethyst Bowser Statue
- Amber Bowser Statue
- Emerald Bowser Statue
- Ruby
- Dry Bones with Throw Bones/Throw Bones in Arc (Improved by HugoMDM, CodeX and FyreNova)
- Heave-Ho [SM64]
- Springhatter
- Spikehatter
- Life Moon
- Urchin [SMW]

Screenshots:
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Pack #5 (8/23/2021)
Spoiler
This pack contains:
- Barry Family
- Grrrol/Mega Grrrol
- Mad Grrrol/Mad Mega Grrrol
- Plonker
- Graf/Van de Graf
- Train Monty Mole [Subzero Heroes]
- Looping Eerie
- Ghost Rope [DKC2]
- Hornet [Terraria]
- Shock Platforms [Hypnosis Redo and Subzero Heroes]
- Victor
- Spawners (Bullet Bill, Cheep Cheep, Eerie and Hopping Flame)

Screenshots:
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Pack #6 (10/04/2021)
Spoiler
This pack contains:
- Oil Drums [DKC]
- Trouter (Red) [Improved by HugoMDM]
- Trouter (Green)
- Soaring Spark
- Jumping Ninji (with Player) [Improved by Slash_18]
- Falling Spike (Improved by Marchtinal.Wesker)
- Fiery Falling Spike
- Carrot Countdown Platform (Improved by HugoMDM)
- Reverse Donut
- Homing Fireball
- Fireball Guardian
- Fireball Guardian Projectile
- Hidden Rex
- Mushroom Blocks

Screenshots:
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Changelog:
Spoiler
• 01/27/2021 - Initial Release on Pack #1

• 03/15/2021 - Initial Release on Pack #2

• 04/03/2021 - Patch 1
- Fixed to curframe is 0 change on 1 with code (.ivala .ivalb .ivalc)
- Fixed to Bearvor has changed to npc ID-230
- Fixed to Bearvor is curframe using no animation due to Power Up System
- Fixed to Shayter are extx 3 on using curtimer no animation
- Fixed to Big Ninji Brown has changed to npc ID-164
- Fixed to Bigger/Biggest Goomba are extx 2 on using event created

• 04/24/2021 - Patch 2
- Fixed to Monty Moles, Bunbun and Zappy are curframe using no animation due to Power Up System
- The new code as change is .curframe = 4-2*.facing during no animation

• 05/04/2021 - Initial Release on Pack #3 and Patch 0
- Fixed to Upside-Down Switch on change nkill with dummy and change graphics P-Switch by Enjl

• 05/11/2021 - Patch 1
- This Configuring No Move are Include Rexs, Thwimps, Bunbun, Bearvor, Zappy, Porcupos, Shysters, Big Ninji, Waddlewing, Flurry, Snifts and Bombshell Koopa. The new code as change is .xsp = 1.2 * (1-2*.facing) * (1-1*.nomove)

• 05/19/2021 - Patch 2
- The dim name_var As variable_type of before code npc (sysval(Param1)) next is end with, this patch 29 of npc (sysval(Param1)) next dim name_var As variable_type to error scrpts. Fixed to Bigger/Biggest Goomba, Upside-Down Switch, Directional Pressure Lift and Bombshell Koopa
- Fixed to Blue Shayter is nomove code too facing
- Fixed to Upside-Down Switch used friendly on due to playerdeath
- Fixed to Blocknt has remove dim variable on durig the code "if getval("es") = 1"
- Fixed to Bigger/Biggest Goomba are new code is nomove

• 06/02/2021 - Patch 3
- Fixed to Surprise Monty Mole has removed dim npcai as variable_type of before getid(npcai), and fixed to block facing as do, else, exit do and loop with iterators.

• 06/21/2021 - Initial Release on Pack #4 and Patch 0
- Add death effect with Flurry
- Fixed to Bunbun, Zappy and Flurret has removed code return
- Updated to Bowser Statues AI to resemble the actual SMW game
- Fixed to Upside-Down Switch used NoGravity on NPC Property

• 08/23/2021 - Initial Release on Pack #5 and Patch 0
- Fixed to Hopping Flame from moving in air
- Fixed to Springhatter and Spikehatter is jump the code.
- Fixed to Fliprus are permid of x10 change on 0 with code and snowball effect with code is rand(-3,-1)
- Fixed to Bill Blaster Turret, Blocknt, Dry Rex and Urchin are update change code in getval("test")
- Fixed to Bill Blaster Turret has remove dim variable on durig the code "if getval("post-ft") = 1"
- Updated to code is getval("delay")
- Fixed to all full change getval("delay")
- Fixed to Fake Door on change zpos 0.7
- Add death effect with Fat Piranha Plant

• 08/24/2021 - Patch 1
- Fixed to Looping Eerie, Spawners and Train Monty Mole of change screen code with .width and .height

• 08/26/2021 - Patch 2
- Fixed to Surprise Monty Mole, Polflip, Train Monty Mole and Hornet has both change facing and air not iterator
- Fixed to Train Monty Mole by Jump (extx=1) of change screen code with .height

• 10/04/2021 - Initial Release on Pack #6 and Patch 0
- Fixed to Bearvor has hold jumping press z and a
- Fixed to Bigger/Biggest Goomba has remove this If npc(npcdeath).extx = 1 then .extx = 1
- Updated to Rexs AI to resemble the actual SMW game

Download:
https://www.mediafire.com/file/i0xoo5jz8i4vb3g/NPC Pack #6 in 1 by CoolXD.zip/file

Credits:
Spoiler
Graphics:
Saturnyoshi, Enjl, h2643, FNC2002, MrDoubleA, The0x539, Chilly14, Mariofan230, Redigit, Kopejo, SquishyRex, Sambo, Chaoxys, wuffaló#2540, SnakeBlock, Hoeloe, FireSeraphim

Special Thanks from Scripts:
YvajekK - Big Coins
NESTED ERNEST:
- Bigger/Biggest Goomba
- Porcupo (Pink) used by cillfturn
- Custom Extra Scripts used getval [Object Name Settings] (Updated)
Victor ManuelMR - Chasing Rexs
HugoMDM - Directional Pressure Lift
FyreNova - Using platform is being stepped (Directional Pressure Lift)
SetaYoshi - Custom Extra Scripts used rand and randInt
Slash_18 - Using a Whistlin' Chuck on wake Fireball Guardian (viewtopic.php?f=82&t=4402)

Concepts:
Chasing and Hidden Rexes Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=20062)
Surprise Monty Mole Concept from RussiaMan and Mathos (https://www.smwcentral.net/?p=section&a=details&id=16329)
Fake Starcoin Concept from Skawo on NewerTeam
Dry Bones, Throws Bones in Arc Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=26693)
Dry Rexes Graphics from wuffaló#2540 (https://media.discordapp.net/attachments/16124762 ... 06247012844961802/dino-rex.png)
Eerie Generator (Eerie Spawner) Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=23318)
Looping Eerie Concept from Erik (https://www.smwcentral.net/?p=section&a=details&id=19383)
Any Sprite Generator (Hopping Flame) Concept from Koopster (https://www.smwcentral.net/?p=section&a=details&id=26723)
Reverse Donut Concept from EternityLarva (https://www.smwcentral.net/?p=section&a=details&id=26813)
Ninji, Jumps With Player Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=27547)
Fiery Falling Spike Concept from RussiaMan (https://www.smwcentral.net/?p=section&a=details&id=27278)
Concept from Chilly14 NPC Pack on SMBX2 (https://www.supermariobrosx.org/forums/viewtopic.php?f=101&t=24406)
Concept from Enjl's Toybox on SMBX2 (https://youtu.be/iuFO-R_ISsY) (https://youtu.be/3yZSJNPa7u8) (https://youtu.be/P8rFcGuldsY)
Last edited by coolXD on 4 Oct 2021, 16:44, edited 18 times in total.

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Post #2by fnafan8888888888 » 27 Jan 2021, 21:22

Nice, you did a great job :) but where Green Rex?

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Post #3by Omega02 » 27 Jan 2021, 21:28

The bigger and biggest goomba don't work properly. Jumping on them immediately kills them.

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Post #4by NESTED ERNEST » 28 Jan 2021, 5:36

OfficialJC02 wrote:The bigger and biggest goomba don't work properly. Jumping on them immediately kills them.
In the Path 31.1 it does work.
Programming NPCs in SMBX-38A is fun:
That is me
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ROCKMAN GIF IN SMBX 38A

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Post #5by coolXD » 15 Mar 2021, 14:14

This NPC Pack #2 has been Released!

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Post #6by fnafan8888888888 » 15 Mar 2021, 22:14

coolXD wrote:This NPC Pack #2 has been Released!
I have to say that it's one of coolest packs EVER, I like all of them especially the fake door&star coin and surprise monty moles. Keep up the great work :good:

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Post #7by coolXD » 4 May 2021, 14:05

This NPC Pack #3 has been Released! Includes Waddlewing, Fat Piranha Plant, Blocknt, Time Clocks, Bill Blaster Turret, Flurret, Directional Pressure Lift, Polflip, Bombshell Koopa and Snift (Green and Purple).

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Post #8by fnafan8888888888 » 10 May 2021, 3:00

coolXD wrote:This NPC Pack #3 has been Released! Includes Waddlewing, Fat Piranha Plant, Blocknt, Time Clocks, Bill Blaster Turret, Flurret, Directional Pressure Lift, Polflip, Bombshell Koopa and Snift (Green and Purple).
It looks amazing and well done. I just got one question: shouldn't green & purple snifts shoot at other enemies when you catch them?

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Post #9by coolXD » 10 May 2021, 4:09

Actually from based script by Saturnyoshi on SMBX2 in npc Green and Purple Snifits

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Post #10by fnafan8888888888 » 10 May 2021, 7:02

coolXD wrote:Actually from based script by Saturnyoshi on SMBX2 in npc Green and Purple Snifits
Did Saturnyoshi made the default Green and Purple Snifits on SMBX2? Because they shoot when you hold them.

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Post #11by coolXD » 19 May 2021, 15:52

OfficialJC02 wrote:The bigger and biggest goomba don't work properly. Jumping on them immediately kills them.
This fixed has been patch 2, Include Bigger/Biggest Goomba, Upside-Down Switch, Directional Pressure Lift and Bombshell Koopa.

Patch 29

Code: Select all

dim npcdeath as integer
With npc(sysval(Param1))
npcdeath = ncreate(1,.x, .y, 0, 0, 0, 0)
npcdeath = getid(npcdeath)
End With

Patch 31.1 (This patch 29 on due script errors)

Code: Select all

With npc(sysval(Param1))
dim npcdeath as integer
npcdeath = ncreate(1,.x, .y, 0, 0, 0, 0)
npcdeath = getid(npcdeath)
End With

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Post #12by coolXD » 21 Jun 2021, 14:04

This NPC Pack #4 has been Released! Includes Fliprus, Dry Rex, Hopping Flame, Bowser Statues (Golden, Jade, Sapphire, Amethyst, Amber and Emerald), Ruby, Dry Bones with Throw Bones/Throw Bones in Arc, Heave-Ho, Springhatter, Spikehatter, Life Moon and Urchin.
Last edited by coolXD on 26 Jun 2021, 14:12, edited 1 time in total.

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Post #13by HeroicKyle75 » 22 Jun 2021, 12:05

I'm amazed by your work bro :) keep up the good work. Btw, I'm also overjoyed that Fliprus (from SMBX2) is nowavailable in 1.4.5. It's a perfect timing cuz I'm planning to create a Fliprus-themed level in my next update for Super Mario Infinity. You'll definitely take credit for this.

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Post #14by coolXD » 23 Aug 2021, 15:20

This NPC Pack #5 has been Released! Includes Barry Family, Grrrol/Mega Grrrol, Mad Grrrol/Mad Mega Grrrol, Plonker, Graf/Van de Graf, Train Monty Mole, Looping Eerie, Ghost Rope, Hornet, Victor, Shock Platforms and Spawners (Bullet Bill, Cheep Cheep, Eerie and Hopping Flame).

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Post #15by HeroicKyle75 » 5 Sep 2021, 14:42

This is awesome. I've been waiting for Grroll most especially.

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Post #16by coolXD » 4 Oct 2021, 16:46

This NPC Pack #6 has been Released! Includes Oil Drums, Trouter (Red and Green), Soaring Spark, Jumping Ninji, Falling Spike, Fiery Falling Spike, Carrot Countdown Platform, Reverse Donut, Homing Fireball, Fireball Guardian, Fireball Guardian Projectile, Hidden Rex and Mushroom Blocks.

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Post #17by superdiego » 11 Oct 2021, 4:02

I like this teacript when it was next update. :)


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