(Updated 5/11/21) [1.4.5] NPC Pack #3 in 1 by CoolXD - Patch 1

Description: Internal scripting system of SMBX-38A Engine based on the simple VB-like language
Moderators: Lx Xzit, Yoshi021, 5438A38A, Semi-moderatos, Moderators

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Post #1by coolXD » 27 Jan 2021, 15:09

Pack #1 (1/27/2021)
Spoiler
This pack contains:
- Bigger/Biggest Goomba (Improved by NajekK)
- Big Coins [SMM2]
- Chasing Rexs/Para Chasing Rexs
- Upside-Down Switch
- Mad Thwimp
- Fiery Thwimp
- Always Forward (All Thwimps)
- Bacuras
- Bunbun [SML]
- Bearvor

Screenshots:
Image

Pack #2 (3/15/2021)
Spoiler
This pack contains:
- Sumo Bro with Triple & Rapid
- Fake Door and Starcoin
- Obsidian Bowser Statue
- Bronze Bowser Statue
- Monty Mole/Surprise Monty Mole (Improved by Lx Xzit)
- Zappy
- Porcupo (Pink)
- Porcupo (Red)
- Porcupo (Green)
- Porcupo (Blue)
- Shyster [SMRPG]
- Chasing Ninji (Green)
- Chasing Ninji (Pink)
- Big Ninji (Brown)

Screenshots:
Image
Image
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Image

Pack #3 (5/04/2021)
Spoiler
This pack contains:
- Waddlewing [NSMBU]
- Fat Piranha Plant
- Blocknt
- Time Clocks [SM3DW]
- Bill Blaster Turret [NSMB]
- Flurret
- Snift (Green)
- Snift (Purple)
- Directional Pressure Lift
- Polflip
- Bombshell Koopa [SML]

Screenshots:
Image
Image
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Image

Changelog:
Spoiler
• 01/27/2021 - Initial Release on Pack #1

• 03/15/2021 - Initial Release on Pack #2

• 04/03/2021 - Patch 1
- Fixed to curframe is 0 change on 1 with code (.ivala .ivalb .ivalc)
- Fixed to Bearvor has changed to npc ID-230
- Fixed to Bearvor is curframe using no animation due to Power Up System
- Fixed to Shayter are extx 3 on using curtimer no animation
- Fixed to Big Ninji Brown has changed to npc ID-164
- Fixed to Bigger/Biggest Goomba are extx 2 on using event created

• 04/04/2021 - Patch 1.1
- Fixed to Zappy is 0 change on 1 code with case else 73


• 04/24/2021 - Patch 2
- Fixed to Monty Moles, Bunbun and Zappy are curframe using no animation due to Power Up System
- The new code as change is .curframe = 4-2*.facing during no animation

• 05/04/2021 - Initial Release on Pack #3 and Patch 0
- Fixed to Upside-Down Switch on change nkill with dummy, this code change distance upside-down is 0 and change graphics P-Switch by Enjl

• 05/11/2021 - Patch 1
- This Configuring No Move are Include Rexs, Thwimps, Bunbun, Bearvor, Zappy, Porcupos, Shysters, Big Ninji, Waddlewing, Flurry, Snifts and Bombshell Koopa. The new code as change is .xsp = 1.2 * (1-2*.facing) * (1-1*.nomove)

Download:
https://www.mediafire.com/file/x4izshjjutrj9f6/NP ... 1_by_CoolXD_-_Patch_1.zip/file

Credits:
Spoiler
Graphics:
Saturnyoshi, Enjl, h2643, FNC2002, MrDoubleA, The0x539, Chilly14, Mariofan230, Redigit, Kopejo, SquishyRex, Sambo

Scripts:
YvajekK - Big Coins
NESTED ERNEST:
- Bigger/Biggest Goomba
- Porcupo (Pink) used by cillfturn
- Custom Extra Scripts used getval [Object Name Settings]
Victor ManuelMR - Chasing Rexs
HugoMDM - Directional Pressure Lift
FyreNova - Using platform is being stepped (Directional Pressure Lift)
SetaYoshi - Custom Extra Scripts used randInt

The Chasing Rexes based by RussiaMan on SMW Central
https://www.smwcentral.net/?p=section&a=details&id=20062

The Surprise Monty Mole based by RussiaMan and Mathos on SMW Central
https://www.smwcentral.net/?p=section&a=details&id=16329

The fake starcoin based by Skawo on NewerTeam

The based by Chilly14 NPC Pack on SMBX2
https://www.supermariobrosx.org/forums/viewtopic.php?f=101&t=24406

The based by Enjl's Toybox on SMBX2
https://youtu.be/3yZSJNPa7u8
https://youtu.be/P8rFcGuldsY
Last edited by coolXD on 11 May 2021, 14:22, edited 10 times in total.

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Post #2by fnafan8888888888 » 27 Jan 2021, 21:22

Nice, you did a great job :) but where Green Rex?

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Post #3by OfficialJC02 » 27 Jan 2021, 21:28

The bigger and biggest goomba don't work properly. Jumping on them immediately kills them.

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Post #4by NESTED ERNEST » 28 Jan 2021, 5:36

OfficialJC02 wrote:The bigger and biggest goomba don't work properly. Jumping on them immediately kills them.
In the Path 31.1 it does work.
Programming NPCs in SMBX-38A is fun:
That is me
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ROCKMAN GIF IN SMBX 38A

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Post #5by coolXD » 15 Mar 2021, 14:14

This NPC Pack #2 has been Released!

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Post #6by fnafan8888888888 » 15 Mar 2021, 22:14

coolXD wrote:This NPC Pack #2 has been Released!
I have to say that it's one of coolest packs EVER, I like all of them especially the fake door&star coin and surprise monty moles. Keep up the great work :good:

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Post #7by coolXD » 4 May 2021, 14:05

This NPC Pack #3 has been Released! Includes Waddlewing, Fat Piranha Plant, Blocknt, Time Clocks, Bill Blaster Turret, Flurret, Directional Pressure Lift, Polflip, Bombshell Koopa and Snift (Green and Purple).

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Post #8by fnafan8888888888 » 10 May 2021, 3:00

coolXD wrote:This NPC Pack #3 has been Released! Includes Waddlewing, Fat Piranha Plant, Blocknt, Time Clocks, Bill Blaster Turret, Flurret, Directional Pressure Lift, Polflip, Bombshell Koopa and Snift (Green and Purple).
It looks amazing and well done. I just got one question: shouldn't green & purple snifts shoot at other enemies when you catch them?

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Post #9by coolXD » 10 May 2021, 4:09

Actually from based script by Saturnyoshi on SMBX2 in npc Green and Purple Snifits

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Post #10by fnafan8888888888 » 10 May 2021, 7:02

coolXD wrote:Actually from based script by Saturnyoshi on SMBX2 in npc Green and Purple Snifits
Did Saturnyoshi made the default Green and Purple Snifits on SMBX2? Because they shoot when you hold them.


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