completion request for SMB1 "Special Blocks"

Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
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ILikeWoods
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Post #1by ILikeWoods » 18 Mar 2016, 22:44

andreepika1336 wrote:That's a good idea, but will this apply to other gfx? (blocks, background objects, backgrounds, level graphics in world map, world map paths, and the yoshis)
from following thread: viewtopic.php?f=65&t=765

blocks_smb1.png
blocks_smb1.png (8.75 KiB) Viewed 360 times

We only have the SMB1 ?-block (block-193) which turns into a "Overworld" used block (block-192), as well as the overworld brick block (block-188). The underground brick block however would turn into an overworld used block if it would hold a powerup or coin.
The official castle / ice bricks and special blocks are completly missing. But since this might not be enough I also modified the sets for usage for fire and lava areas (means the red blocks won`t hurt you, they would just glow red-ish because of the environment), for desert levels, night and underwater. That ought to do.

I took the official files (from SMBX of course) as base and compared them to rips to see if the used colours match exactly, so I hope 5438A38A can use these sprites witout any major modifications. So far the special blocks section of "Super Mario Bros." only contains 4 blocks, if everything listed above would be included it would rise to 21 blocks however (not counting the effect sprites).

andreepika1336
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Post #2by andreepika1336 » 19 Mar 2016, 6:53

will it work on other blocks, (like the turn block's smw destroyed effect).

ILikeWoods
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Post #3by ILikeWoods » 17 Apr 2016, 10:34

Nope. Since only SMB1 (apart from the NSMB series, which isn`t included in SMBX) has these coloured variations of blocks, it would not be required for other games anyway. It really is just a "duplication and change" request of block-193 and block-188 for the corresponding areas.

Last bumped by ILikeWoods on 17 Apr 2016, 10:34.


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