Request/idea for 5438A38A: Starman, Megamushroom, custom sound sfx

Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
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ILikeWoods
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Post #1by ILikeWoods » 22 Feb 2016, 19:34

While this thread is actually supposed to be for 5438A38A, others also can state their opinion about this as well. In case of doubts and questions, please just ask:


Within the own project folder (like D:\SMBX\worlds\Example Project Folder) the modder could setup his own music for the Mega Mushroom and the Starman by adding the files

Code: Select all

starman.mp3
megamushroom.mp3


(filenames would be absolute)

within the mentioned directory. These music files would play while having one of these items (you can not have both at the same time as you might know) for one of the players at least. This would not be required to work for map folders.

After the powerup looses its power, the "powerup music" stops playing and RETURNS to the music which is supposed to play in the section the player is currently in.

If the player collects a starman while still having a starman powerup, the music just keeps playing instead of starting over from the beginning again. Same for the mega mushroom.


Code: Select all

The starman (NPC-293) and the MegaMushroom (NPC-331) would need a special command for the npc text files.

duration


15.0 seconds could be the default value (if not otherwise stated by the modder) for both the mega mushroom and the starman. This is the time of effect before the player looses the super powerup. Instead of the text file "duration" could also be stated in the window "Advanced NPC Settings" for the starman and mega mushroom powerups.

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Sound effects - custom directory

Instead of being "forced" to use mainly the default sound effects the modder should be able to use custom sound files. This could work by adding a sound file into the world directory like (D:\SMBX\worlds\Example Project Folder) with a name already existing in the sounds directory of the official game files (like dragon-coin.mp3).

Catskart M
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Catskart M
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Post #2by Catskart » 22 Feb 2016, 21:34

Maybe, One thing that I think, we can change the player's hitbox. It will be great and it become a platformer maker !

FanofSMBX
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Post #3by FanofSMBX » 23 Feb 2016, 2:04

I agree that the update is useful, but Peach and Link still lack using of the Mega Mushroom.

ILikeWoods
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Post #4by ILikeWoods » 20 Mar 2016, 0:07

Even if it does not completly fit here: Jesus Christ! Why the heck hasn`t anybody lectured me (come on, it is the internet, everybody does enjoy it) about the fact we ALREADY have the option to set custom sounds! Maybe this is where he could draw on as well.

Anyway: It would be nice, if the enter pipe / shrink ID could be split into two seperate sound file IDs, since some mario games use different sounds for "getting hit" and "enter a pipe". To avoid further trouble by default both sound IDs could still use the same sfx to leave it to the modder to change them.

It is kind of difficult to oversee all these features and possibilities.


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