This function returns true when player cannot move after getting a power-up/getting hurt (37 frames for powering up/down, 11 for getting an special power up) Read only.
It's really hard (or even impossible) to detect accurately when the player is frozen due powering up/down without using Autorun events. Everytime I make scripts oriented to the player I struggle with this animation, a lot. So please consider adding it in a future version!







