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Code: Select all
wallturn
turnaround
When NPCs collide into a wall they face the opposite direction. While this is great, it's a bit annoying sometimes, especially since there's no an easy way to disable it. Can we have a function to prevent NPCs facing the opposite direction when colliding into a wall? And when a wall if sound, the .xsp of the npc would drop to 0. It would be pretty useful for CNPCs!
Other names: Code: Select all wallturn | ||
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