Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
Moderators: Lx Xzit, Yoshi021, 5438A38A, Semi-moderatos, Moderators
Char(1).wfire : if added, it will help a lot identifying if the player is shooting a projectile (with either Fire Flower, Ice Flower, Hammer Suit or Penguin Suit)
If the player is shooting a projectile, char(1).wfire= 1
otherwise if he/she isn't, char(1).wfire=0
char(1).tailspinning : with the raccon leaf or tanooki suit powerups, identify if whether the player is swinging his/her tail or not
if the player is tail swinging, char(1).tailspinning
otherwise if he/she isn't, char(1).tailspinning = 0
char(1).tstatuetimer : whenever you have the tanooki suit, it determines how many frames you can remain as a statue depending on the value, it remains 0 when not transformed into a statue.
These functions will be come in handy whenever we need to identify those instances instead of using keypress to simulate them (which is very complicated)
I support these projects:
[list]MARIO & LUIGI - The Great Quest
Super Mario - Rainbow Road
Super Mario Bros.: The Great Adventure
Adventures in 2DU
Basically those first two properties are the same add those 2 powerups. This could be called an attacktimer or another name.
char(1).tstatuetimer : Why is there a t first?
Programming NPCs in SMBX-38A is fun:
ROCKMAN GIF IN SMBX 38A
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