Char(1).wfire : if added, it will help a lot identifying if the player is shooting a projectile (with either Fire Flower, Ice Flower, Hammer Suit or Penguin Suit)
If the player is shooting a projectile, char(1).wfire= 1
otherwise if he/she isn't, char(1).wfire=0
char(1).tailspinning : with the raccon leaf or tanooki suit powerups, identify if whether the player is swinging his/her tail or not
if the player is tail swinging, char(1).tailspinning
otherwise if he/she isn't, char(1).tailspinning = 0
char(1).tstatuetimer : whenever you have the tanooki suit, it determines how many frames you can remain as a statue depending on the value, it remains 0 when not transformed into a statue.
These functions will be come in handy whenever we need to identify those instances instead of using keypress to simulate them (which is very complicated)