Hi everyone, I know this may seem like spam but I don't know if you want to take into account the following request.
I know that some npc have the option to change the angle but neither can you afford to over-exploit them or in some cases use them simultaneously to see if something similar to bitmaps configurations like rotatang could be implemented in the scripts but in the case of npcs would be:
.nangle: (placed there from 0 to 360)
Of course, as long as the directivegfx option is enabled in the npc settings.
and as I have already said. I hope that sometime either in another patch or in the next version it will be implemented.