Include npc codes in scripts

Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
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BolanoGustavo
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BolanoGustavo
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Post #1by BolanoGustavo » 28 Apr 2020, 18:19

How about everyone, I don't know if someone already has a suggestion similar to this one but just in case. I want to make this suggestion to see if it is possible 38A include some npc codes among the scripts, of course, not all. For example:
.Noblockcollision
.Nofireball
.Noiceball
.Nohammer
In the case of the latter, its operation would be in binary. I hope that on some occasion 38A takes into account the suggestion either in a new patch or in the next version of the game.

Victor ManuelMR M
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Post #2by Victor ManuelMR » 3 Sep 2020, 8:14

BolanoGustavo wrote:How about everyone, I don't know if someone already has a suggestion similar to this one but just in case. I want to make this suggestion to see if it is possible 38A include some npc codes among the scripts, of course, not all. For example:
.Noblockcollision
.Nofireball
.Noiceball
.Nohammer
In the case of the latter, its operation would be in binary. I hope that on some occasion 38A takes into account the suggestion either in a new patch or in the next version of the game.

This is already possible to do, using this here:

Code: Select all

Call bset(2,NPC_ID,TYPE,param1,param2,param3)

    TYPE:
    1: color(rgba)
    2: brightness
    3: health
    4: fireballdmg
    5: jmpdmg
    6: hammerdmg
    7: lavadmg
    8: shelldmg
    9: explosiondmg
    10: blockhitdmg
    11: tailspindmg
    12: score

    14: Frozen Timer

    16: noblockcollision

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