NESTED ERNEST wrote:Excuse me, but what exactly is the objective of the 6?
When you right click an object (which is inside of the hidden windows area, like in the gif), the game focus back the window. My suggestion is to make the game require to right-click an empty space
in order to focus the window again. So you can still right click + left click to select an object without worrying for the hidden window.
Right now, when you want to select an object you have to:
-Deselect it by right clicking outside the hidden area window (or by clicking in "Section")
-Go back to the object you wanted to grab and then left click it.
Look at this scenario for example:
But if the game required you to click an empty space in order to focus the window again, you could just right + left click that object.
It may not seem like a big deal but it really is, especially with big windows (I often use big tilesets). Most of times I end up focusing the windows by accident when I just wanted to grab an object. This is just a small (but significant) QoL change.
I personally believe hidden windows are a bit annoying so some of my suggestions aim to make them friendlier-
By the way, the types of selection you mentioned are different. No, I don't mean to access an stacked index nor modifying the properties of an object, I was talking about grabbing it.