char(x).rupeesystem

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Void M
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Void M
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Post #1by Void » 13 Feb 2020, 1:19

char(x).rupeesystem would determine if there was a chance of a rupee spawning after killing an enemy, much like how it works when Link usually kills an enemy. The only main difference is that this would allow this rupee system to function with every character, not just Link. 0 disables the system for the player ID, and 1 enables it.
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Toy Bonnie
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Post #2by Toy Bonnie » 14 Feb 2020, 22:17

Void-the-Bat wrote:char(x).rupeesystem would determine if there was a chance of a rupee spawning after killing an enemy, much like how it works when Link usually kills an enemy. The only main difference is that this would allow this rupee system to function with every character, not just Link. 0 disables the system for the player ID, and 1 enables it.
I got an idea for a custom NPC code:
dropcoin: If=1, the enemy will drop a coin upon defeat, like the Yellow Koopas in SMW.
Not :beta:
:whistle:
:windows: :bomb: :windows: :bomb: :windows: :bomb: :fox:

Victor ManuelMR M
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Victor ManuelMR M
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Post #3by Victor ManuelMR » 3 Sep 2020, 8:25

Void wrote:char(x).rupeesystem would determine if there was a chance of a rupee spawning after killing an enemy, much like how it works when Link usually kills an enemy. The only main difference is that this would allow this rupee system to function with every character, not just Link. 0 disables the system for the player ID, and 1 enables it.

While it's not being added, you can use this:

Code: Select all

with npc(sysval(param1))

if .ID = 251 or .ID = 253 or .ID = 252 then
.ID = 10
end if

end with


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