sysval(Scrsize) or sysval(ScrSizetypes)

Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
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Victor ManuelMR
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Victor ManuelMR
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Post #1by Victor ManuelMR » 27 Sep 2019, 3:38

He employee as follows:

sysval(Scrsize) = Screen Size or sysval(ScrSizetypes) = Screen Size Types

• Only the camera would change size, the HUD would still be the same size along with the game's render area (maybe the render area could change with the camera, that's up to you)

(Shift should work in two player mode as splitscreen would still work but with smaller screen)


0 is on default camera
• if the value is 1 = the camera will zoom out "50%".
• if the value is 2 = the camera zooms in "25%" (of course this percentage is not exact, it is more for example)

Example:

Exemple.png


This can be useful for doing more efficient camera tricks.

HugoMDM t
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HugoMDM t
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Post #2by HugoMDM t » 27 Sep 2019, 4:39

It's very good the idea, but I think is better a thing like:
Sysval(scrxsize)
Sysval(scrxsize)
Sysval(scrscale)
I'm really hope for this :letter:


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