sysval(Scrsize) = Screen Size or sysval(ScrSizetypes) = Screen Size Types
• Only the camera would change size, the HUD would still be the same size along with the game's render area (maybe the render area could change with the camera, that's up to you)
• (Shift should work in two player mode as splitscreen would still work but with smaller screen)
• 0 is on default camera
• if the value is 1 = the camera will zoom out "50%".
• if the value is 2 = the camera zooms in "25%" (of course this percentage is not exact, it is more for example)
Example:
This can be useful for doing more efficient camera tricks.