Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
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char(1).pulling if the player has this image is 1, otherwise 0.
char(1).walljumptimer (obviously also the player has the walljump activated) and is rubbing against the wall that it is a nonzero value, otherwise 0.
Something to detect when the player is frozen, something like char(1).icetimer, if you understood.
Last edited by NESTED ERNEST on 22 Sep 2019, 16:59, edited 4 times in total.
I think with the condition:
if char(1).walljumptimer<>0 then
For the second one:
Code: Select all
I don't think a property for that is really needed
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One day I asked to HUGOMDM how that worked. The blocks may have the option so that a walljump cannot be made,
If 38A does an internal iteration and if it goes through an important evaluation, why not put it?(That's optimization) as the example I made of char(x).inwater, which now exists. :D
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