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Smbx 1.4.5: DirectiveGFX can be better

Posted: 17 Jul 2019, 5:45
by NESTED ERNEST
I have tried this option and I realized that it is the same as the npc-317, but why limit to rotate depending on the speed? The most I can do with DirectiveGFX is to rotate coins(
Untitled.rar
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) what I recommend is that instead of being "DirectiveGFX" this is changed to "Activate rotation" and that if this option is activated the .langle property is the variable of the angle, with this it would benefit a lot; and that the center of rotation is the center of the physical of the npc and not the graph.

It is not necessary to have a rotation tool for this, it is a matter of calculations of oneself.