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The combobox(done in another way)

Posted: 11 Jul 2019, 23:47
by NESTED ERNEST
Now in smbx 1.4.5 game object editor we have all the properties of the npc in a single list, but we lost an important visual characteristic: the organization; in a combobox(smbx 1.4.4) we had a way to go faster to the property that we wanted to change, in the combobox was: Graphics, physics, behaviors, Resistances. Observe adding a combobox similarly in events>Others and game object editor of the blocks.

Posted: 12 Jul 2019, 1:53
by HugoMDM t
Im agree :good: