"Scripts" UI suggestions (implemented in patch 7!)
Posted: 10 Jul 2019, 10:33
1. Please add the posibility to resize the script window. It's sometimes way to small when working on huge scripts! Sometimes I wish I was able with work with more space without having to scrolling all the time.
2. When you test a level, the game "resets" the Script window. It's annoying having to go back to your script and find the line you were editing (especially on huge scripts):
Please make it so the game "remember" the script and the line you were editing after testing the level.
3. Please add the posibility to mark lines (by clicking the number of the line) so we can remember easier important lines:
4. Please add a way to commenting a whole block. Sometimes I need to disable certain parts of my script and I have to go line by line and putting ' in order to comment it. Please make a way to commenting various blocks!
2. When you test a level, the game "resets" the Script window. It's annoying having to go back to your script and find the line you were editing (especially on huge scripts):
- Spoiler

Please make it so the game "remember" the script and the line you were editing after testing the level.
3. Please add the posibility to mark lines (by clicking the number of the line) so we can remember easier important lines:
- Spoiler
- Like this:

4. Please add a way to commenting a whole block. Sometimes I need to disable certain parts of my script and I have to go line by line and putting ' in order to comment it. Please make a way to commenting various blocks!
- Spoiler
- (Using /* to start and */ to end commenting would fit well in smbx 1.4:
