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Some suggestions of features

Posted: 8 Jul 2019, 4:45
by NESTED ERNEST
Autorun events when the player1 and player2 get hurt.

To be able to change the npc properties of noblockcollision, spinjump, spinjumphurt and grabside by script.

Special events "player.hurt(id=1), player.hurt(id=2), player.death(id=1) and player.death(id=2)"

Knowing what image the character is something like char (1) .curframe (read only), this would make it easier if mario is carrying an object, slipping a slope, climbing stairs, swimming.

I like the npc 340 and its ability to rotate would be good if there were more than one, put the rotation capacity to simple npcs as the goomba (npc-1, npc-71, npc-27, npc-89, npc-242) and others such as npc-36, npc-54; just as the npc-340 does(to rote) is perfect.

Being able to change the amount of time (frames of time) is invincible after it is damaged; and also allow us to know how many frames it lasts when it is just damaged (although I think it is 36 frames(time)).

Put in the options of the level the time it takes to leave when the "clear level" is made is that sometimes the duration of the music of death (for perhaps a special level or simply because music is long)

Add special events called "disable player controls", "enable player controls" (this is possible but to save steps) I have to choose which button is pressed to lock the keyboard and this is for both players, must be individual: "disable player 1 controls "," disable player 2 controls "," enable player 1 controls "and" enable player 2 controls ".

That in the notebooks of the npc appear an option called "visiblecript" to hide or not the npc script in the script editor (something crazy that I thought the script editor convert (and will not return) ) to binary code as long as it does not have external variables or arrays XD) (only to the npc scripts, of course)