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SMBX 1.4.5 - My suggestions list 2019

Posted: 12 Jun 2019, 22:53
by WellyGames
Hi buddies, Welly is here and still alive. Well, at my last suggestion list I told that it was going to be the LAST suggestions, but I felt like making another list, and I'm sure that this list will not have any type of new NPCs, items, bosses and etc, because they can be made with TeaScript (which I don't know yet). But well, this list will have some necessary ideas and some ideas that would let SMBX very cool. So well, let's stop chattering and start with the list. Oh, and one more thing. If you have some cool ideas and want to share, comment below, but DON'T comment ideas that involves new NPCs.

3-4 Player Mode
I put this idea on my last list, but I'm putting here again. This mode would let not only you and 1 friend of yours play, but you with 3 friends of yours together! Imagine you playing an episode or level with 3 players. This would let SMBX very cool and helpful if you're in trouble at some levels like New Super Mario Bros Wii. They would appear at Title Screen with the names 3 Player Game and 4 Player Game.

Ground Pound and Mid-Air Jump
With Ground Pound and Mid-Air Jump, you can make episodes into New Super Mario Bros. Wii style! I know that there's a script of Ground Pound, but I'm talking about a Ground Pound which don't have bugs or glitches. And well, Mid-Air Jump would be an great idea too because he is very helpful. And they won't need to replace NPCs. How to activate them : Level Editor > Events > Others > Special Event. For Ground Pound : Player.GroundPound.Enable. For Mid-Air Jump : Player.MidAirJump.Enable.

More frames to the Players
I liked Lx Xzit's idea of adding more frames to the players and I agreed. Some players are needing more frames like Mario and Luigi's running animation.

Starman's kill combo
Yes, my friends. It's also needing Starman's enemy kill combo. 2D Mario games such as the NSMB franchise have it. So, why not have in SMBX 1.4.5 too? (Just to advice, I don't know if it's called Starman's kill combo, okay? Don't judge me.)

Option to put animated cutscenes to episodes.
This looks unneccesary right? But I think it would let your episodes very epic. How about sprite animated cutscenes like All-Star Attack and Power Star Frenzy? Or maybe anime-styled cutscenes? (I would not prefer that, I'm sure... Okay, I would prefer Dragon Ball-styled cutscenes.). This idea is from ThatEricGuy (known as Ludwig von Koopa_2004), and I liked so much that I wanted to re-post his idea here.

So well, that's my suggestion list for SMBX 1.4.5 which is coming soon. Let's see if one or these ideas would appear in that new version.
Just to advice, this is only suggestions of mine, but the third is from Lx Xzit and the last is from ThatEricGuy.

Posted: 14 Jun 2019, 12:55
by ThatEricGuy
About that bug thing:
You act like bugs are intended whilst it can be really hard not to have them in your episode/game/whatever
.

Posted: 14 Jun 2019, 23:29
by Eri7
You can already do cutscenes with the tools provided in 38A.
Just look at this, this is made in 38A.

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=mx-mAI_Xkx4


Posted: 15 Jun 2019, 0:30
by WellyGames
As I said, it's only my suggestions. They don't need to be added if 54A38A38A wants. He choose what he wants to do.
And well, I know how to do cutscenes too. The suggestion that I was going to write instead of the cutscenes suggestion was to add more ways to finish an level if someone is going to use a Hub-styled world system in episodes.

Posted: 16 Jun 2019, 10:32
by Stardown
I like your ideas, and here are my thoughts in them.

(1) It's pretty difficult to play two-player on one keyboard, so how can three and four players be accomolished?

(2) Yes. We definitely need customizable ground pound and midair spin jumps just like we have the wall jump. But I think that triple jumping and maybe long jumping should be added as well.

(3) Yes, we need more player frames. One thing I noticed about the player is that he doesn't have an animation at all when carrying something underwater.

(4) Starman's kill combo, yes, not to mention the music that goes with using the powerup.

(5) Nothing to say on cutscenes, though I have made a couple of them in some of my old levels.

Posted: 19 Jun 2019, 10:49
by ThatEricGuy
To be honest, I still think mp4 support would be helpful.

Posted: 19 Jun 2019, 13:34
by Eri7
Stardown wrote:I like your ideas, and here are my thoughts in them.

(1) It's pretty difficult to play two-player on one keyboard, so how can three and four players be accomolished?

(2) Yes. We definitely need customizable ground pound and midair spin jumps just like we have the wall jump. But I think that triple jumping and maybe long jumping should be added as well.

(3) Yes, we need more player frames. One thing I noticed about the player is that he doesn't have an animation at all when carrying something underwater.

(4) Starman's kill combo, yes, not to mention the music that goes with using the powerup.

(5) Nothing to say on cutscenes, though I have made a couple of them in some of my old levels.

1) Use controllers
2) Mid air jump would be good but anything else needs more frames and because of that, they won't work
3) we need a way to add more player frames, the playables frames shouldn't be changed because it might ruin compatibility with older episodes so it's better to leave it at us to be able to customize them
4)You can add starman using by using the Starman auto event
5) Scripts are enough to make good cutscenes, implementing a way to show videos in game would be cool but it might make the game much more laggy and size heavy

Posted: 1 Jul 2019, 1:28
by Bandit
Not all npc can be done with the Script. There are some that could be added as the triangular smw block