- Spoiler
Player.Hurt (id = 1)
Player.Hurt (id = 2)
Player.Death
Player.Death (id = 1)
Player.Death (id = 2)
Can we please have these two special events, but with filtering depending if it's the player 1 or the player 2 who receive damage/get killed? It would be very convenient (only in rare ocassions you'd want to affect both at the same time). I'm suggesting keep the original, plus adding 4 more, like this:
Player.Hurt (id = 1) Player.Hurt (id = 2) Player.Death Player.Death (id = 1) Player.Death (id = 2) | ||
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