Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
Moderators: Lx Xzit, Yoshi021, 5438A38A, Moderators, Semi-moderatos
So far, I've noticed four things that I'd like to bring to attention in version 1.4.4. (and yes, I have the latest patch.)
(1): In the Tileset Editor, the Legends of Zelda enemy Wosu is incorrectly called Tinsuit. The Tinsuits appeared only in the cartoon, but the Wosus are the ones from the game.
(2): Also in the Tileset Editor, the Metroid enemy Ripper II is incorrectly called Rocket Ripper.
(3): The Ripper II is no longer naturally faster than the regular Ripper. Until this is fixed, the Ripper II can, of course, be made faster in the enemy stats.
(4): If a Ripper or Ripper II is moving along the ground, and there is a gap, and a wall on the other side of the gap directly in front of the Ripper, the Ripper will relocate down a pixel or two, and will get stuck between the walls of the gap. (Sorry I don't have a video for this, but if anyone can recreate this scenario, that would be great.)
If anyone can find any more bugs, just post them here.
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