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My Ideas for SMBX 1.4.5

Posted: 22 Aug 2017, 19:25
by WellyGames
I have 3 new ideas for SMBX 1.4.5.

IDEA #1:
Spoiler
Why don't put more SMB2 enemies? Like:
Albatross
Autobomb
Beezo
Cobrat
Flurry
Panser
and Pidgit

IDEA #2:
Spoiler
Put some Clear Pipes from SM3DW.
So we can travel through the Clear Pipes.
When we enter in the clear pipe, we can use the Arrow Keys to choose a clear pipe direction.

IDEA #3:
Spoiler
Why don't put Sonic as a one more playable character?
He can run more faster that Toad. and his fireball is indigo.

So, this is my 3 ideas for SMBX 1.4.5

Posted: 23 Aug 2017, 1:21
by Stardown
Nice! I like the way you think.

Posted: 23 Aug 2017, 9:43
by MACKACHE
Idea 1: Some of these NPCs were done by the others who uses TeaScript though. EDIT: But I guess your NPC suggestions are still relevant.
Idea 2: I actually like this one but you need to provide the graphics. Don't worry as I already have the Glass/Clean pipes graphic but they are in .gif file.
Idea 3: I have no idea but why? That can be done by adjusting Toad's speed through scripting and replacing him with a Sonic graphic.

Posted: 23 Aug 2017, 21:10
by Stardown
MariotheNerd wrote:Idea 1: Some of these NPCs were done by the others who uses TeaScript though. EDIT: But I guess your NPC suggestions are still relevant.
Idea 2: I actually like this one but you need to provide the graphics. Don't worry as I already have the Glass/Clean pipes graphic but they are in .gif file.
Idea 3: I have no idea but why? That can be done by adjusting Toad's speed through scripting and replacing him with a Sonic graphic.

Reply #1: All the enemies that were suggested here are unique except for Beezo, which can be edited to be carried by the player.

Reply #2: I agree. Making a clear pipe graphic doesn't sound too hard.

Reply #3: What if someone wants to have a battle between Sonic and Toad? What about everyone who can't script?

Posted: 24 Aug 2017, 4:14
by Yoshi021
I feel that are more important things than having new payables right now.

Posted: 24 Aug 2017, 12:28
by Eri7
Yes , I want an option to rotate blocks.