ideas for smbx 1.4.5 (update)

Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
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Bandit
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Post #1by Bandit » 17 Aug 2017, 5:42

Here I share some ideas that I have for the next version of smbx.
Sorry if any of these things I mentioned before, I do not remember what my previous suggestions were.
Note: Those requiring frames for the players may take a little longer.
I also plan to include frames for power ups that possibly are in smbx 1.4.5 like the boogmeran costume and the smw feather.

1 CUSTOM NPCS:
This would be very useful for things like custom power ups or items.
Think of 2 ways you could do:
A: Leave empty spaces, this was going to be done in the false version.
Spoiler
Image
B: Leave a space to write the name of the npc (just like the music) and below a box where the npc appears.
Spoiler
Image

2:CUSTOM POWER UPS WITHOUT REPLACING EXISTING (tea script feature):
It would be great to be able to add new power ups without replacing those that already exist.
I would also like the power up created can be added to the inventory.
Here would be very useful the option of custom npcs.
Here is more information on how this feature would be:
Spoiler
http://wohlsoft.ru/forum/viewtopic.php?f=81&t=1819

3 NEW FEATURE OF SMW GRANTS:
This I have been thinking for some time.
It would be very interesting to be able to climb from both sides (like SMW), and with this to add climbing koopas.
The graphics can detract a little, since I have to make frames for the players.
Here I have a preview of Mario-1.
Spoiler
Image

4 NEW FEATURES FOR EXPANSION OF GRAPHICS:
This can be done since version 1.4.3 but I did some observations and there are some things that I would like to see in the next version.
a:When I put some enemy with things like lakitus or parachute can happen two things: or I have certain restrictions like not putting the first of one with the second of the other; Or the expansion is omitted directly.
A solution to all this would be to appear the pictures of both enemies.
In this image it is better explained:
Spoiler
ImageImage
b:When I choose an enemy that launches others (like the hammer bros) I would like to be able to customize the 2, this should also happen with the blocks, etc.
Spoiler
ImageImage
c:When an enemy launches another, and this one has an advanced configuration should appear also.
This will obviously have a limit, unless the enemy espauned can throw enemies.
Spoiler
Image

5 DIAGONAL PIPE CANNON:
The title says it all, shoot out diagonally, as in smw.
Here would be a good place to put it (it will only be available with canon exit)

6 NEW GRAVITY OPTIONS:
a:Inverted gravity
Spoiler
Image
b:Instead of increasing, that the force of gravity can be diminished, as if it were in space.
This could be done by adding negative values to the acceleration.
Spoiler
Image


7 GROUND POUND:
This would be a good step to the next version.
One suggestion I have is that when this is activated, mini Mario can not eliminate the enemies through the spinjump.
Spoiler
Image

8 NEW NPCS:
Here are some that I think are relevant
-smb3 buster beetle
-smw chargin chuck
-smw dry bone throwing bone
-up side piranha plant should be able to throw enemies.
You can create a red piranha plant upside or add the option to the existing one.
-fire snake
-smbtll green trampoline (or add that option to an existing one)
-smw triangle blocks (i think this is the most important). Missing player frames.
Below are all the folders.

9 This suggestion is not so important, but it would give a better touch to the game.
Mario and Luigi change frames when they take speed, I'll leave them down here, I'll also include those of triangle blocks.
Attachments
3 climb.zip
Incomplete
(11.87 KiB) Downloaded 83 times
9 new frames.zip
Incomplete
(71.27 KiB) Downloaded 87 times
chargin chuck.zip
Complete
(29.36 KiB) Downloaded 73 times
fire snake.zip
Complete
(2.73 KiB) Downloaded 64 times
buster beetle.zip
Complete
(1.89 KiB) Downloaded 68 times
dry bone.zip
Complete
(4.57 KiB) Downloaded 87 times
triangle blocks.zip
Complete
(1.83 KiB) Downloaded 93 times
Last edited by Bandit on 1 Oct 2017, 7:20, edited 4 times in total.

CodeX
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Post #2by CodeX » 17 Aug 2017, 16:34

Hmm, This looks good. Hope this gets added :clapping:

Bandit
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Post #3by Bandit » 1 Oct 2017, 7:20

Upgrade:
I added some graphics for the suggestions.
Leave a reference number next to each package to know which suggestion it belongs to.
I'm still missing some graphics (I'll clarify which ones are incomplete)
If it takes too long it is because my computer broke down.
PS: those with no reference number are from suggestion 5.

LohseTimAdvanced
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Very nice ideas.

Post #4by LohseTimAdvanced » 5 Nov 2017, 16:56

That's some thing, i want to see in the next update.
Please put it in, so i can make a more realistic NSMB in SMBX.

It would be nice, if you put Bowser from SMW in the game + Bowser jr.

Peter891
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You're right

Post #5by Peter891 » 18 Nov 2017, 15:28

These are really good ideas, I would like them added as well. Also I would want to see a new swimming mechanic when holding an NPC. Optionally some voice clips and the cape.


Also, I want SMBX on android..... I am just joking. Also did anyone even use the Online feature? :D

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Post #6by Stardown » 19 Nov 2017, 12:33

I never did use the online feature. In fact, it's grayed out in the latest version, at least on my computer.

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Stardown

Post #7by Peter891 » 23 Nov 2017, 20:11

Stardown wrote:I never did use the online feature. In fact, it's grayed out in the latest version, at least on my computer.
They said on the original SMBX's forum that they can't add more powerups... I think they removed the online feature so there would be "space" for new things like powerups and mechanics ;-)

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Its amazing

Post #8by Paper mario bros x » 25 Jan 2018, 18:49

Its amazing
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