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Mid-Air Spin

Posted: 11 May 2017, 22:50
by Greendan
The mid-air spin gives the player a little extra hang time in the air, by making a twirl, extending the horizontal distance of his jump or fall, as it can be seen in New Super Mario Bros Wii/U. For this movement can be used the frames for the normal spin jump and could be perforemed with the altjump key while in the air. The player have to be able to perform this movement several times in the air, but after a few seconds each.

PS. After using the propeller suit's spin and then walljumping, the player should be able to perform the mid-air spin, instead of gliding slowly like the tanooki/raccoon does.

Posted: 13 May 2017, 0:54
by Void
I think the propeller drill dash should also be added.

Posted: 14 May 2017, 9:32
by Greendan
EXEcutor wrote:I think the propeller drill dash should also be added.
Yeah. It's ability will be faster landing on the land + crushing the brick blocks under the player.

Posted: 14 May 2017, 16:57
by MACKACHE
This was a really nice idea, but what could the animation would be? Well let's say, if the player is falling, it would've to use the spin jump animation.

Posted: 14 May 2017, 17:35
by Greendan
RSupertheGreat wrote:This was a really nice idea, but what could the animation would be? Well let's say, if the player is falling, it would've to use the spin jump animation.
You mean falling after using propeller suit? Cause falling after the mid-air spin uses the regular falling frames.

Posted: 15 May 2017, 1:20
by MACKACHE
greencat wrote:
RSupertheGreat wrote:This was a really nice idea, but what could the animation would be? Well let's say, if the player is falling, it would've to use the spin jump animation.
You mean falling after using propeller suit? Cause falling after the mid-air spin uses the regular falling frames.
Backtracking myself, I'm wrong lol.