Lazy Camera and in-game event-controlled zooming
Posted: 18 Mar 2017, 2:23
Those would be two powerful improvements to the Camera, that is the part of the level the player actually sees on screen at any given moment.
Lazy Camera:
Maybe in level settings, this option makes so that Mario isn't always at the center of the camera (at least on the y-axis), but the camera will scroll only when the player is X blocks away from the window borders. This could be used to create hidden areas and encourage exploration by the player.
In-game zooming
New event mechanics that would allow zooming in and out of the level, increasing (or decreasing) the number of blocks that can be rendered on screen at any time, dynamically resizing them
Note: a zoom feature during the editing process, in case that the previous suggestion will be implemented, would be extremely useful
Extra:
Setting the resolution of the level, changing how many pixels the window is wide/high, defined in multiples of 32, so that the user can choose how many blocks can fit in a single row/column of the level. NSMB series have 31 blocks wide by 17 blocks height, while SMBX has a more "square" layout
Lazy Camera:
Maybe in level settings, this option makes so that Mario isn't always at the center of the camera (at least on the y-axis), but the camera will scroll only when the player is X blocks away from the window borders. This could be used to create hidden areas and encourage exploration by the player.
In-game zooming
New event mechanics that would allow zooming in and out of the level, increasing (or decreasing) the number of blocks that can be rendered on screen at any time, dynamically resizing them
Note: a zoom feature during the editing process, in case that the previous suggestion will be implemented, would be extremely useful
Extra:
Setting the resolution of the level, changing how many pixels the window is wide/high, defined in multiples of 32, so that the user can choose how many blocks can fit in a single row/column of the level. NSMB series have 31 blocks wide by 17 blocks height, while SMBX has a more "square" layout
