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Advanced Layers!

Posted: 3 Mar 2017, 4:46
by Shadowblitz16
here is a suggestion that would get rid of depth problems

basically allow layers to actually have there objects depth be dependent on the layer they are on.
layers would be able to be ordered up and down.
object on each layer would be sorted as follows
-player
-block
-npc
-background

for example if you wanted to make water that was in front of the player and blocks then you would make a background be on a layer before the "default" layer

Posted: 4 Mar 2017, 20:00
by Yoshi021
Having depth be ordered by the layer order is a bad idea. It will be much better if layers have an option for depth trough an option. There is a default option, then you can overwrite it using numbers to set z-position.

Image

Posted: 5 Mar 2017, 4:05
by Shadowblitz16
I agree with this however it would be nice to be able to still sort layers up and down

Posted: 7 Mar 2017, 19:49
by Greendan
Actually, I think that it will be better if ou can edit the depth for blocks/npcs/bgos in their custom right-click editor. In "npcs" there's already a "foreground" option, but it will be cool if we have something like this in both bgos and blocks. :)