Page 1 of 1

Text data for custom effects

Posted: 20 Feb 2017, 7:05
by Lx Xzit
I say this by my own experience, I do think custom effects should have a text document (like effect-1.txt) if they were modified with the editor, so that the game can recognise the custom data (such size, frames, if it's using gfx expansion feature, etc.) and apply it automatically instead to have to edit the effect manualy. Why? because:

1.) If you want share a which uses the GFX expansion feature, the user who want use it must edit the effect him/herself manually.
2.) You have to do this process with all the levels (unless you have an episode standlone).
3.) The "Effects" editor it's not very noticeable to see, let's say is kinda "hidden" so never users will confuse a bit.

Probably with custom blocks and backgrounds objects this is not completely neccesary but I believe it would be useful to apply it to the custom effects.

Posted: 20 Feb 2017, 9:04
by MACKACHE
This is a great idea since 1.3 have this feature.

So I have a minor suggestion(and glitch) with player effect. When I'm in level editor mode, my custom player death effect is this:
effect-3.png
effect-3.png (593 Bytes) Viewed 543 times

But in game mode(not editor/test mode), the player death effect was shorten because SMBX uses the 'original' death effect, even I put the custom death effect there.
effect-3.png
effect-3.png (3.12 KiB) Viewed 543 times

(Even I resize it, in game mode still does like that while in level editor mode works fine :comando: . I hope it was being fixed in the next update :bomb: ).