Three minor suggestions to polish the Players
Posted: 9 Dec 2016, 14:23
I've got three really minor suggestions that could help to feel the gameplay a bit more fluent.
1.) Don't let the player stomp enemies while it shrinks. This is what I meant, as you can see in this gif, the player can't hurt the parakoopa while it shrinks, the tail jump and the spin jump won't do anything (this is SMBX 1.3):
In SMBX 1.4 doesn't happen the same:
NOTE: The player can hurt the enemie while it blinks, I only mean, this feature should be disabled while it shrinks, that's all. :)
2.) More tracktion to the player while they makes a spin jump.
This is the only differente between SMBX 1.3 physics and SMBX 1.4 physics, 5438A38A (did a really great job replicating it physics!) however I just would like to ask something single to make this perfectly like SMBX 1.3. When the players makes a spin jump, their tracktion is too few in the air, making the physics a bit unfair (I've die some times because it), my suggestion is keep the tracktion with the spin jump exactly like the normal jump. Let me explain better.
This is the tracktion in the air of the spin jump in SMBX 1.3:
This is the tracktion in SMBX 1.4:
I've noticed that in SMBX 1.3, the tracktion when the player jumps normally is exactly the same that when he makes a spin jump, in SMBX 1.4 could be the same too. :P
3.) In most of Mario games (including SMBX 1.3) when the player is swiming and press "up" key, he can ascend faster, I'd like to see this feature inSMBX 1.4 aswell. :)
1.) Don't let the player stomp enemies while it shrinks. This is what I meant, as you can see in this gif, the player can't hurt the parakoopa while it shrinks, the tail jump and the spin jump won't do anything (this is SMBX 1.3):
- Spoiler


In SMBX 1.4 doesn't happen the same:
- Spoiler


NOTE: The player can hurt the enemie while it blinks, I only mean, this feature should be disabled while it shrinks, that's all. :)
2.) More tracktion to the player while they makes a spin jump.
This is the only differente between SMBX 1.3 physics and SMBX 1.4 physics, 5438A38A (did a really great job replicating it physics!) however I just would like to ask something single to make this perfectly like SMBX 1.3. When the players makes a spin jump, their tracktion is too few in the air, making the physics a bit unfair (I've die some times because it), my suggestion is keep the tracktion with the spin jump exactly like the normal jump. Let me explain better.
This is the tracktion in the air of the spin jump in SMBX 1.3:
- Spoiler

This is the tracktion in SMBX 1.4:
- Spoiler

I've noticed that in SMBX 1.3, the tracktion when the player jumps normally is exactly the same that when he makes a spin jump, in SMBX 1.4 could be the same too. :P
3.) In most of Mario games (including SMBX 1.3) when the player is swiming and press "up" key, he can ascend faster, I'd like to see this feature inSMBX 1.4 aswell. :)
- Spoiler
- Here's a little comparison, in SMBX 1.3 when "up" key is pressed the player ascends faster, in SMBX 1.4 it does nothing:

