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Triangular blocks
Posted: 12 Sep 2016, 22:01
by Lx Xzit
If I had to suggest a NPC that can't be easily done with Scripts, I'd like to suggest this NPC from Super Mario Advanced 4:
- Spoiler
- SMA4 Style:

SMW style:

Posted: 27 Sep 2016, 1:26
by delete this account
That will be interesting, but I was think about a version with SMB3 Palette color, and which sprite of the characters can make sense of the running on the wall. Let me explain, on the sprite sheet of Mario exemple, he has no sprite with Mario running on a wall.
Posted: 27 Sep 2016, 10:42
by Lx Xzit
I tried to recolor it with SMB3 pallets and (even you don't believe) looks 95% the same thing, interesting uh. The ton of pink of both games is basically the same. Regarding the running animations, I thought the game could get the running animation of each player and flip in between 90 grades, but now that I think it doesn't make much sense. There are some players with more animations than others, so I will make a kind of spritesheet for each player. My idea is that this spritesheet be located in "effects" and that work in a similar way to the Mega Mushroom (makes the player invisible and replace it's animation for the ones that are in the effects).